Author Topic: [Concept] Quarterly Community Magazine  (Read 63402 times)

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Offline DJ Omnimaga

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Re: [Concept] Quarterly Community Magazine
« Reply #120 on: May 04, 2010, 11:21:07 pm »
If we write such articles, we need to make sure the said projects are very advanced, though, in terms of completion. We need to avoid discussing about projects where only a title screen and rudimentary engine is done, since they still have small chances to be completed at such early stage of completion.

Offline TsukasaZX

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Re: [Concept] Quarterly Community Magazine
« Reply #121 on: May 04, 2010, 11:34:27 pm »
hmm, @the comic idea:  What if we made the comics as a .8xp program, so you send it to your calc and it will be a movie, or a scrollable picture...
Eh, that'd be kind of a hassle, don't'cha think? I mean, then we'd have to include extra stuff and then people would have to hassle with transferring it or putting it on emu.
If we write such articles, we need to make sure the said projects are very advanced, though, in terms of completion. We need to avoid discussing about projects where only a title screen and rudimentary engine is done, since they still have small chances to be completed at such early stage of completion.
Definitely a good rule.
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Offline DJ Omnimaga

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Re: [Concept] Quarterly Community Magazine
« Reply #122 on: May 06, 2010, 06:34:26 pm »
for the comic I definitively think we should do something like a real comic (or maybe XKCD) but instead of drawn characters, they would be sprites from calc games

Offline calcdude84se

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Re: [Concept] Quarterly Community Magazine
« Reply #123 on: May 06, 2010, 08:29:12 pm »
A sprite comic, oh fun. This could be interesting.
I would suggest limiting each frame of the comic to 96*64 pixels (though by 'pixel' I mean uniformly colored constant-sized square) and 8-level grey-scale, but that seems a bit too limiting. :P
« Last Edit: May 06, 2010, 08:29:34 pm by calcdude84se »
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Offline DJ Omnimaga

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Re: [Concept] Quarterly Community Magazine
« Reply #124 on: May 06, 2010, 08:31:40 pm »
mhmm idk about that. The issue would mostly be text, altough maybe the 96x64 blocks could be scaled up and the text be like in normal comics rather than pixelated

Offline calcdude84se

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Re: [Concept] Quarterly Community Magazine
« Reply #125 on: May 06, 2010, 08:44:20 pm »
I've seen that done, and that could actually work.
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