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I just checked Google and the Atari 2600 resolution for NTSC systems appears to be 160x192. So basically with a 160x240 or 160x165 resolution we'll most likely have games that looks similar to the Commodore 64
To sum things up, what I noticed is that on the CSE the scanlines are vertical instead of horizontal, so it's possible that it wouldn't affect the display methods above. The screen, unlike on the Game Boy Advance and TI-Nspire CX, was rotated 90° inside the calc it seems.
For those following along with the data sheet: Like before, the X/Y plane is flipped in the data sheet documentation. Specifically, the the screen is rotated 90 degrees from the way the manufacturer expects, so "horizontal" and "vertical" refer to the OTHER, i.e. horizontal means up and down on the screen. Also, "up" and "down" are switched with "left" and "right".