Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calculators
»
3-D Cube Rotating
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: 3-D Cube Rotating (Read 5737 times)
0 Members and 1 Guest are viewing this topic.
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
3-D Cube Rotating
«
on:
October 12, 2006, 10:08:00 am »
If you thought the 3-D environment was cool, I made a program that lets the user rotate a 3-D cube vertically and horizontally, all in pure TI-BASIC (which required a lot of mathematics). B)
Here's a screenshot of it running on a regular TI-83+ (and note that it is unoptimized):
I'll try to get a download link up soon.
Logged
bfr's website -
http://bfr.tifreakware.net
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
3-D Cube Rotating
«
Reply #1 on:
October 13, 2006, 12:57:00 am »
hmm i wonder if this could be used in a isometric game with rotating map/camera? not in basic tho but prbly in C
Logged
CureDesu
Guest
3-D Cube Rotating
«
Reply #2 on:
October 14, 2006, 02:08:00 am »
O_O
That must have taken a LOT of math knowledge.
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
3-D Cube Rotating
«
Reply #3 on:
October 14, 2006, 02:30:00 am »
Yeah, it involved quite a bit of mathematics.
Logged
bfr's website -
http://bfr.tifreakware.net
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
3-D Cube Rotating
«
Reply #4 on:
October 14, 2006, 02:36:00 am »
could you post the formula/code?
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
3-D Cube Rotating
«
Reply #5 on:
October 14, 2006, 03:33:00 am »
Here is the source code that SourceCoder genereated (and remeber, it's unoptimized):
QuoteBegin-"Basic Code"+-->
QUOTE
("Basic Code")
::
:1→Xmin
:95→Xmax
:1→Ymin
:63→YMax
:Radian
:40,40,60,40,60,20,40,20,40,40,60,40,60,20,40,20→L
1
√(800)π)→A
:(7/8)A,A/8,A/8,A/8,A/8,(7/8)A,(7/8)A,(7/8)A,(5/8)A,(3/8)A,(3/8)A,(3/8)A,(3/8)A,(5/8)A,(5/8)A,(5/8)A→L
2
:(2π)/(π√(800))→R
:√(800)/2→Q
:Lbl R
:ClrDraw
:iPart(Q(sin(RL
2
))+40→L
1
:For(A,1,5,2
:Line(L
1
(A),L
1
(A+1),L
1
(A+2),L
1
(A+3)
:End
:Line(L
1
(7),L
1
(
,L
1
(1),L
1
(2)
:For(A,9,13,2
:Line(L
1
(A),L
1
(A+1),L
1
(A+2),L
1
(A+3)
:End
:Line(L
1
(15),L
1
(16),L
1
(9),L
1
(10)
:For(A,1,7,2
:Line(L
1
(A),L
1
(A+1),L
1
(A+8),L
1
(A+9)
:End
:Repeat G
:getKey→G
:End
:If G=26
:Then
:For(A,1,15,2
:L
2
(A)+1→L
2
(A)
:End
:End
:If G=24
:Then
:For(A,1,15,2
:L
2
(A)-1→L
2
(A)
:End
:End
:If G=25
:Then
:For(A,2,16,2
:L
2
(A)+1→L
2
(A)
:End
:End
:If G=34
:Then
:For(A,2,16,2
:L
2
(A)-1→L
2
(A)
:End
:End
:Goto R
Generated by
http://www.cemetech.net/projects/basicelite/sourcecoder.php
,
Logged
bfr's website -
http://bfr.tifreakware.net
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
3-D Cube Rotating
«
Reply #6 on:
October 14, 2006, 03:35:00 am »
it just ask me to open a file o.o
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
3-D Cube Rotating
«
Reply #7 on:
October 14, 2006, 03:39:00 am »
I fixed my post
Logged
bfr's website -
http://bfr.tifreakware.net
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
3-D Cube Rotating
«
Reply #8 on:
October 14, 2006, 03:47:00 am »
square roots and all *gasp*
hopefully maybe one day I'll get the hang of it O_O
sound cool tho
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
3-D Cube Rotating
«
Reply #9 on:
October 14, 2006, 05:22:00 am »
Yeah. There's this one line of code that is really important, and determines the coordinates of the points in terms of radian angles:
c1-->
CODE
ec1:iPart(Q(sin(RL2))+40→L1c2
ec2
Logged
bfr's website -
http://bfr.tifreakware.net
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
3-D Cube Rotating
«
Reply #10 on:
October 14, 2006, 05:26:00 am »
hmm I c, I should try to study some 3d stuff a bit more in case i decided to do some 3d prog in the future on PC or if I ever learned a language faster than TI-BASIC
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
3-D Cube Rotating
«
Reply #11 on:
October 14, 2006, 08:36:00 am »
Basic can get so complicated...
I'm not impressed by the video or that it constantly redraws, but the mere fact that you did it in Basic is lolzomgwtfzorsinmypants. And like you said, it can probably get alot faster.
Good job.
Logged
One of these days I'll get a sig I'm really proud of.
JincS
LV4
Regular (Next: 200)
Posts: 191
Rating: +0/-0
3-D Cube Rotating
«
Reply #12 on:
October 14, 2006, 11:15:00 am »
Looks pretty cool! Kudos.
I have a n00b question: I know when programming in C/C++, you can write screen data to a buffer before you send it to the screen, which increases frame rate and reduces flicker. Is there a way to do that in BASIC?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
3-D Cube Rotating
«
Reply #13 on:
October 14, 2006, 11:21:00 am »
in pure basic, no. WIth xLIB commands you can choose to send it immediately or just save it to graph buffer. It's cool cuz then I ended up being able to make a DDR clone with animated background with arrows moving up
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calculators
»
3-D Cube Rotating