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Haha thanks!I could do that for BASIC programs but I don't think I would be able to read the asm Mirage and Doors program icons... I tried and the documentation confused me too much
Quote from: ClrDraw on November 22, 2013, 05:06:42 pmHaha thanks!I could do that for BASIC programs but I don't think I would be able to read the asm Mirage and Doors program icons... I tried and the documentation confused me too much The format is actually pretty simple. If the first line is ::DCS, the second line is an 8x8 icon. If the first line is ::DCS6, the second line is a 16x16 icon. If the first line is a colon followed by a string and the second line starts with a colon, the second line contains a 16x16 icon after the colon. All icons are hex encoded and stored in strings.
first up what does locking a game do? i really dont know.
also there seems to be a problem where quite a few games when runned with Alpha CS crashes the calculator resulting in a wiping of ram causing me to have to reinstal Math OS (wich dosent work if MathOS1,2 and 3 are archived)
also for ideas maybe something letting you "lock" a game and making it impossible to be deleted (dunno if possible but could be cool)
also i got an idea for a next game (honestly i dont know if its possible) but a coin dozer-like game could be really awesome!