Author Topic: Awesome Omnimaga rickrolling program.  (Read 31511 times)

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Offline DJ Omnimaga

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Re: Awesome Omnimaga rickrolling program.
« Reply #45 on: July 21, 2010, 05:59:04 pm »
Oh I was asking him because he lives in the same city as me (and close to Quebec city), just like to the extreme opposite side of it.

As for Costco there's one in Quebec city, if I remember, but I don't have a car :( (idk if I want to spend $9.60 in a 3 hour city bus ride in total just to grab a pack of 144 batteries)
« Last Edit: July 21, 2010, 06:00:17 pm by DJ Omnimaga »

Offline yunhua98

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Re: Awesome Omnimaga rickrolling program.
« Reply #46 on: July 21, 2010, 06:03:29 pm »
Oh I was asking him because he lives in the same city as me (and close to Quebec city), just like to the extreme opposite side of it.

Am I missing something, are you talking about me, or someone else?

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Offline DJ Omnimaga

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Re: Awesome Omnimaga rickrolling program.
« Reply #47 on: July 21, 2010, 06:21:59 pm »
Oh I mean I was asking Juju in particular where he got his set of 144 batteries, because he most likely picked it at a store I have access to.

Offline meishe91

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Re: Awesome Omnimaga rickrolling program.
« Reply #48 on: July 21, 2010, 08:43:22 pm »
So I just realized my Omni chain thing does something that isn't right so now I'm working on fixing it.
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Offline DJ Omnimaga

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Re: Awesome Omnimaga rickrolling program.
« Reply #49 on: July 21, 2010, 08:48:30 pm »
Aaah ok, good luck on fixing it x.x

Btw how big is it so far?

Offline meishe91

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Re: Awesome Omnimaga rickrolling program.
« Reply #50 on: July 21, 2010, 08:52:41 pm »
About 611 bytes. The method I used is probably not the best but the only one I can think of right now.
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Re: Awesome Omnimaga rickrolling program.
« Reply #51 on: July 21, 2010, 09:05:39 pm »
Aaah ok. Btw do you use Disp? I am not sure if it would be faster but my concern was about the Coders Of Tomorrow text keeping jumping due to having to be updated every frame due to Disp scrolling it up

Offline meishe91

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Re: Awesome Omnimaga rickrolling program.
« Reply #52 on: July 21, 2010, 09:24:02 pm »
No, Disp doesn't work because even though you update it every time the left over words will show in the blank spots for a second. You could eliminate that with ClrHome but then you get rid of the chain effect (for the record that is all theory, I haven't actually tested it). I used Output( which is why my code is a bit messy :P

By the way, I fixed the issue :)

Edit:
Ok, so I've basically gotten to the point where in my current state of mind I can't optimize this anymore.

So for those who want to see the code I will provide it.

Code: (Rick Roller's of Tomorrow) [Select]
ClrHome
"σmπimαgα→Str1 //The "i" is the imaginary number "i"
Output(1,9,"The
Output(3,9,"Rick
Output(4,9,"Roller's
Output(6,9,"Of
Output(8,9,"Tomorrow
1→A
2→B
3→C
4→D
5→E
6→F
7→G
6→H
1→I
Ans→J
Ans→K
Ans→L
Ans→M
Ans→N
-Ans→O
Ans→P
Repeat getKey=45
Output(1,A,sub(Str1,A,2
Output(1,B,sub(Str1,B,2
Output(1,C,sub(Str1,C,2
Output(1,D,sub(Str1,D,2
Output(1,E,sub(Str1,E,2
Output(1,F,sub(Str1,F,2
Output(1,G,sub(Str1,G,2
Output(1,H,sub(Str1,H,2
A+I→A
I-2(Ans=7)+2(Ans=1→I
B+J→B
J-2(Ans=7)+2(Ans=1→J
C+K→C
K-2(Ans=7)+2(Ans=1→K
D+L→D
L-2(Ans=7)+2(Ans=1→L
E+M→E
M-2(Ans=7)+2(Ans=1→M
F+N→F
N-2(Ans=7)+2(Ans=1→N
G+O→G
O-2(Ans=7)+2(Ans=1→O
H+P→H
P-2(Ans=7)+2(Ans=1→P
Output(1,1,"________ //8 "_"
Output(2,1,"________
Output(3,1,"________
Output(4,1,"________
Output(5,1,"________
Output(6,1,"________
Output(7,1,"________
Output(8,1,"________
End
ClrHome
Output(1,1,"

If something in the code doesn't make sense just tell me and I'll look it over (I typed it by hand so there may be errors, though there shouldn't be).

I also am providing the file too.

P.S. For the screenshots RRoT4.gif is at a lower frame rate to help accommodate some browsers.
« Last Edit: July 21, 2010, 09:55:49 pm by meishe91 »
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Offline DJ Omnimaga

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Re: Awesome Omnimaga rickrolling program.
« Reply #53 on: July 21, 2010, 09:55:08 pm »
Aaah ok, and good to hear :)

EDIT: OOh nice :D

One thing I wonder is if it would be possible to not refresh the Omnimaga area every frame?
« Last Edit: July 21, 2010, 09:58:05 pm by DJ Omnimaga »

Offline calcdude84se

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Re: Awesome Omnimaga rickrolling program.
« Reply #54 on: July 21, 2010, 09:57:00 pm »
Looks cool! Too bad it's kinda slow...
But it works, so great job! :D
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Offline meishe91

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Re: Awesome Omnimaga rickrolling program.
« Reply #55 on: July 21, 2010, 09:58:38 pm »
Ya, it isn't as fast as nemo's chain effect but it's a hard thing to do while leaving the right half the screen alone. I also think it runs a bit faster on the calculator than in WabbitEmu.

@DJ
Not really because without erasing each time then you are left with the trail and after a full rotation it will just have eight lines of Omnimaga on it.
« Last Edit: July 21, 2010, 10:01:09 pm by meishe91 »
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Offline calcdude84se

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Re: Awesome Omnimaga rickrolling program.
« Reply #56 on: July 21, 2010, 10:02:32 pm »
And it looks too flashy to do
Code: [Select]
Disp "
Output(8,1,Ans
or something to that effect, where you output immediately after the Disp?
But great program, at any rate. :)
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Offline meishe91

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Re: Awesome Omnimaga rickrolling program.
« Reply #57 on: July 21, 2010, 10:03:58 pm »
Are you talking about kind of what nemo did in his?
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Offline calcdude84se

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Re: Awesome Omnimaga rickrolling program.
« Reply #58 on: July 21, 2010, 10:06:00 pm »
Barely. I'm more talking about putting the Output( immediately after the Disp to reduce any flashing.
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Offline meishe91

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Re: Awesome Omnimaga rickrolling program.
« Reply #59 on: July 21, 2010, 10:09:42 pm »
Oh ok, sorry, remembered his code wrong. The problem with using Disp is that you're shifting the whole screen so you would have to update the "The Rick Roller's Of Tomorrow" section each time, and even then you'd still have some left over stuff in the empty spaces for a second and the only way to really clear that is either add more Output('s with spaces to cover those gaps and then that part becomes flickery.
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