Omnimaga
Calculator Community => Other Calculators => Topic started by: nitacku on March 07, 2011, 09:09:27 pm
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AxePaint
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=630
AxePaint is a sprite editor capable of editing 8x8 and 16x16 sprites in both 3 and 4 level grayscale. In addition, sprites can be exported as HEX directly to the Str1 variable for easy use in other applications. AxePaint uses an intuitive GUI so you don't have to memorize hotkeys. Writen in the Axe programming language, AxePaint benefits from the speed this language has to offer.
*UPDATE* Now there are 4 methods to export the sprite the HEX
(http://img695.imageshack.us/img695/7493/axepaintss.gif)
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may I suggest that you instead of resizing the canvas for 8x8, you make it the same size but a bigger cursor?
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That is really nice! I can even think of a use for that random :P DLing
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I like this. I'm glad there's finally an editor where we can export the hex. :D
It also looks pretty great. :)
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This is pretty great! This is honestly the best on-calc sprite edotor I have ever seen. :)
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Something that might be useful is support for multiple sprites, and the user could go through them. (for something like a tilemap)
Another useful/cool thing would be allowing the user to view the hex in-program. Like, when they press MATH or something.
Maybe a background color can be set, and pressing DEL "deletes" pixels to that color.
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Yeah, I think it needs support for multiple sprites. Maybe combine them all and store it into Str1, which is usually what I end up doing when I use SirCmpwn's version anyways?
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Hmm, can this already show the sprites in tiled form, by the way? For example, if you make a 8x8 grass tile, can you see an example of how a grass tilemap would look like to make sure each side blends together? I saw this in Squidgetx or FinaleTI's editor not so long ago and I thought it was cool. :)