Author Topic: AxePaint  (Read 4563 times)

0 Members and 1 Guest are viewing this topic.

Offline nitacku

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 300
  • Rating: +30/-1
  • ni-ta-ku ^_^
    • View Profile
AxePaint
« on: March 07, 2011, 09:09:27 pm »
AxePaint



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=630

AxePaint is a  sprite editor capable of editing 8x8 and 16x16 sprites in both 3 and 4 level grayscale. In addition, sprites can be exported as HEX directly to the Str1 variable for easy use in other applications. AxePaint uses an intuitive GUI so you don't have to memorize hotkeys. Writen in the Axe programming language, AxePaint benefits from the speed this language has to offer.

*UPDATE* Now there are 4 methods to export the sprite the HEX


Offline XVicarious

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 485
  • Rating: +45/-28
  • I F**king Love Twisty Puzzles
    • View Profile
    • XVicarious
Re: AxePaint
« Reply #1 on: March 08, 2011, 10:22:07 pm »
may I suggest that you instead of resizing the canvas for 8x8, you make it the same size but a bigger cursor?

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: AxePaint
« Reply #2 on: March 08, 2011, 10:38:52 pm »
That is really nice! I can even think of a use for that random :P DLing

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: AxePaint
« Reply #3 on: March 09, 2011, 11:55:23 pm »
I like this. I'm glad there's finally an editor where we can export the hex. :D

It also looks pretty great. :)

Offline ralphdspam

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 841
  • Rating: +38/-1
  • My name is actually Matt.
    • View Profile
Re: AxePaint
« Reply #4 on: March 10, 2011, 01:58:21 am »
This is pretty great! This is honestly the best on-calc sprite edotor I have ever seen. :)
« Last Edit: March 10, 2011, 01:58:44 am by ralphdspam »
ld a, 0
ld a, a

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: AxePaint
« Reply #5 on: March 10, 2011, 01:58:36 am »
Something that might be useful is support for multiple sprites, and the user could go through them. (for something like a tilemap)
Another useful/cool thing would be allowing the user to view the hex in-program.  Like, when they press MATH or something.
Maybe a background color can be set, and pressing DEL "deletes" pixels to that color.
« Last Edit: March 10, 2011, 01:59:56 am by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: AxePaint
« Reply #6 on: March 10, 2011, 02:00:22 am »
Yeah, I think it needs support for multiple sprites. Maybe combine them all and store it into Str1, which is usually what I end up doing when I use SirCmpwn's version anyways?
In-progress: Graviter (...)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: AxePaint
« Reply #7 on: March 10, 2011, 10:22:01 pm »
Hmm, can this already show the sprites in tiled form, by the way? For example, if you make a 8x8 grass tile, can you see an example of how a grass tilemap would look like to make sure each side blends together? I saw this in Squidgetx or FinaleTI's editor not so long ago and I thought it was cool. :)