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Omnimaga
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AxePaint
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Topic: AxePaint (Read 4563 times)
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nitacku
LV6
Super Member (Next: 500)
Posts: 300
Rating: +30/-1
ni-ta-ku ^_^
AxePaint
«
on:
March 07, 2011, 09:09:27 pm »
AxePaint
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=630
AxePaint is a sprite editor capable of editing 8x8 and 16x16 sprites in both 3 and 4 level grayscale. In addition, sprites can be exported as HEX directly to the Str1 variable for easy use in other applications. AxePaint uses an intuitive GUI so you don't have to memorize hotkeys. Writen in the Axe programming language, AxePaint benefits from the speed this language has to offer.
*UPDATE* Now there are 4 methods to export the sprite the HEX
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XVicarious
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Posts: 485
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I F**king Love Twisty Puzzles
Re: AxePaint
«
Reply #1 on:
March 08, 2011, 10:22:07 pm »
may I suggest that you instead of resizing the canvas for 8x8, you make it the same size but a bigger cursor?
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willrandship
Omnimagus of the Multi-Base.
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Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: AxePaint
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Reply #2 on:
March 08, 2011, 10:38:52 pm »
That is really nice! I can even think of a use for that random
DLing
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: AxePaint
«
Reply #3 on:
March 09, 2011, 11:55:23 pm »
I like this. I'm glad there's finally an editor where we can export the hex.
It also looks pretty great.
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ralphdspam
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My name is actually Matt.
Re: AxePaint
«
Reply #4 on:
March 10, 2011, 01:58:21 am »
This
is
pretty great! This is honestly the best on-calc sprite edotor I have ever seen.
«
Last Edit: March 10, 2011, 01:58:44 am by ralphdspam
»
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Darl181
«Yo buddy, you still alive?»
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VGhlIEdhbWU=
Re: AxePaint
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Reply #5 on:
March 10, 2011, 01:58:36 am »
Something that might be useful is support for multiple sprites, and the user could go through them. (for something like a tilemap)
Another useful/cool thing would be allowing the user to view the hex in-program. Like, when they press MATH or something.
Maybe a background color can be set, and pressing DEL "deletes" pixels to that color.
«
Last Edit: March 10, 2011, 01:59:56 am by Darl181
»
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Vy'o'us pleorsdti thl'e gjaemue
leafy
CoT Emeritus
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31337 u53r (Next: 2000)
Posts: 1554
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Seizon senryakuuuu!
Re: AxePaint
«
Reply #6 on:
March 10, 2011, 02:00:22 am »
Yeah, I think it needs support for multiple sprites. Maybe combine them all and store it into Str1, which is usually what I end up doing when I use SirCmpwn's version anyways?
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: AxePaint
«
Reply #7 on:
March 10, 2011, 10:22:01 pm »
Hmm, can this already show the sprites in tiled form, by the way? For example, if you make a 8x8 grass tile, can you see an example of how a grass tilemap would look like to make sure each side blends together? I saw this in Squidgetx or FinaleTI's editor not so long ago and I thought it was cool.
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