Author Topic: Best Shell for the TI-83+  (Read 13826 times)

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Offline bfr

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Best Shell for the TI-83+
« on: December 07, 2006, 06:22:00 am »
Which shell is the best?  Are some shells better for certain things, while other shells are better for other things?  For example, I'm not saying this is necessarily true, but CrunchyOS might run assembly programs better than MirageOS but MirageOS has a better interface and runs TI-BASIC programs better.

elfprince13

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« Reply #1 on: December 07, 2006, 06:31:00 am »
DCS6, it has MOS/ION support, a full GUI library, support for PS/2 mice (via shell extensions), Smart Writeback (checks if the program has changed before writing back),  plus it has the gCn protocol under development.

Offline Spellshaper

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« Reply #2 on: December 07, 2006, 07:09:00 am »
dooooooooors is all I'll say.

Offline tifreak

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« Reply #3 on: December 07, 2006, 08:40:00 am »
ION needs to be removed from the list, as it does not play basic games. ;)wink.gif

But DCS definitely owns.Mirage has wiped out my projects too many times and I was not even using it, so it sux.
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Liazon

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« Reply #4 on: December 07, 2006, 11:13:00 am »
Smart writeback 0.0 *Liazon

Offline Halifax

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« Reply #5 on: December 07, 2006, 11:58:00 am »
MOS because it has never crashed on me. And DCS includes a lot a stuff that is not needed for a programmers. What functions are assembly programmers actually going to put into their games. And another downside to DCS is that it will possibly be 3 pages. MOS is only 1 page so there's my opinion. ALso MOS is straightforward none of this flashy graphics stuff that DCS has. SOme more unneeded stuff
There are 10 types of people in this world-- those that can read binary, and those that can't.

Liazon

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« Reply #6 on: December 07, 2006, 12:08:00 pm »
Although writeback can be convenient, sometimes I think it's better if something can always start out with a certain value without having to initialize every time.

Offline DJ Omnimaga

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« Reply #7 on: December 07, 2006, 01:10:00 pm »
wow I am surprised, I thought i was the only MirageOs lover at Omnimaga

DoorCS comes second in my choices, then crunchy. I dont like Ion because it take too much ram for some asm games

Offline TsiJiang

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« Reply #8 on: December 08, 2006, 08:37:00 am »
I say MirageOS cause the different interfaces, compatibility, and the many commands availible.

Offline KermMartian

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« Reply #9 on: December 08, 2006, 10:40:00 am »
QuoteBegin-Halifax+7 Dec, 2006, 17:58-->
QUOTE (Halifax @ 7 Dec, 2006, 17:58)
MOS because it has never crashed on me. And DCS includes a lot a stuff that is not needed for a programmers. What functions are assembly programmers actually going to put into their games.
If you take a look at elfprince's Strategic Conquest, you'll see the power of some of these extra libraries. :)smile.gifQuoteBegin-Halifax+7 Dec, 2006, 17:58
-->
QUOTE (Halifax @ 7 Dec, 2006, 17:58)
And another downside to DCS is that it will possibly be 3 pages. MOS is only 1 page so there's my opinion. ALso MOS is straightforward none of this flashy graphics stuff that DCS has. SOme more unneeded stuff
Not true re: the 3 pages.  There's no danger whatsoever that Doors CS 6 will exceed the current 2 pages.  At elfprince's prompting, I've begun to investigate the possibility of including CrunchyOS program support.



Krid

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« Reply #10 on: December 08, 2006, 10:46:00 am »
Crunchy. I love the simplicity and stability.

Offline Halifax

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« Reply #11 on: December 08, 2006, 10:47:00 am »
Yes Kerm but you have only named 1 program that took control of that powerful library. How many programs have already taken control of MOS's library and still are.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline KermMartian

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« Reply #12 on: December 08, 2006, 10:52:00 am »
QuoteBegin-Halifax+8 Dec, 2006, 16:47-->
QUOTE (Halifax @ 8 Dec, 2006, 16:47)
Yes Kerm but you have only named 1 program that took control of that powerful library. How many programs have already taken control of MOS's library and still are.  

 ...dude, MOS has been around for well over 6 years now.  DCS 6 hasn't even been released yet.  I've already had interest from several other well-known community figures for info in using features like my GUI API in their own programs.  No offense taken, though, merely a challenge to excel. :)smile.gif



Offline Halifax

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« Reply #13 on: December 08, 2006, 11:06:00 am »
Yeah Im just saying 6 years now can't be an excuse we will have to see how it fends when realesed just like PS3 and 360 cept +5
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline tifreak

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« Reply #14 on: December 08, 2006, 11:12:00 am »
Not to start an arguement halifax, but when you get contimous RAM crashes with no explanation, and you take off MOS and they stop, you will understand. Losing a project to a program you are not even using is uncool, and DCS has yet to cause such errors...

Besides, MOS looks cluttered. DCS and Crunchy feel more open...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%