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Axe Avalanche 1.0
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Axe Avalanche 1.0
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Topic: Axe Avalanche 1.0 (Read 3660 times)
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c.sprinkle
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There ain't no rest for the wicked? True indeed.
Axe Avalanche 1.0
«
on:
January 10, 2011, 10:18:03 pm »
Axe Avalanche 1.0
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=618
Fun, simple Avalanche clone in Axe. Completely bug-free.
Have fun, and avoid the falling rocks.
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DJ Omnimaga
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Re: Axe Avalanche 1.0
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Reply #1 on:
January 11, 2011, 04:31:17 pm »
Hmm collision detection bugs?
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yunhua98
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Re: Axe Avalanche 1.0
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Reply #2 on:
January 11, 2011, 04:33:58 pm »
I think he only checks the pixels right above the sprite, right?
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Munchor
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Re: Axe Avalanche 1.0
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Reply #3 on:
January 11, 2011, 04:35:14 pm »
Quote from: DJ Omnimaga on January 11, 2011, 04:31:17 pm
Hmm collision detection bugs?
Maybe he has a pxl-test only for pixels above it. Make pxl-tests for all sides.
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DJ Omnimaga
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Re: Axe Avalanche 1.0
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Reply #4 on:
January 11, 2011, 04:36:52 pm »
Seems like so. Also I noticed it only seems to check the top left corner, because I can move 7 pixels in below a rock, not move and I'll not die. If I do it from the left side of the rock, if I move one single pixel in, I die.
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c.sprinkle
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Re: Axe Avalanche 1.0
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Reply #5 on:
January 11, 2011, 04:58:15 pm »
Fixed it. I crashed my calc and had to use my backup, which wasn't the final version. Here we go:
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DJ Omnimaga
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Re: Axe Avalanche 1.0
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Reply #6 on:
January 12, 2011, 11:35:34 pm »
Cool, I'll try the new one soon.
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Axe Avalanche 1.0
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