Author Topic: Wabbitemu Tool-Assisted Speedrun support test  (Read 19550 times)

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Offline ztrumpet

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #60 on: July 02, 2010, 09:59:25 pm »
Nice!  So that's how you beat it... :P

Offline calcdude84se

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #61 on: July 03, 2010, 09:47:51 am »
Nice screenshot!
* calcdude keeps waiting for a public demo :P
Pausing the emulation at every in a,(01h) and in a,(c) when c is 01h could be interesting... It could be an awful pain at times, but I guess it could be useful.
If that's being done, then Wabbit should probably highlight the keys corresponding the selected groups (what keys will be checked on the read from the keyboard). For example, the code "ld a,FEh \ out (01h),a \ nop \ nop \ in a,(01h)", which checks the arrow keys, would highlight them upon reaching the "in a,(01h)" line.
Edit: Nevermind, there is one (demo). I just hadn't reached the post yet :P
« Last Edit: October 09, 2010, 05:45:48 pm by calcdude84se »
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Offline DJ Omnimaga

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #62 on: July 03, 2010, 03:04:18 pm »
Yeah you can lose the game in the Portal X thread
« Last Edit: July 03, 2010, 03:04:35 pm by DJ Omnimaga »

Offline ztrumpet

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #63 on: July 04, 2010, 04:29:35 pm »
Hey, nice screenie!  Thanks! ;D

Offline DJ Omnimaga

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #64 on: July 04, 2010, 06:56:22 pm »
no problem ^^

Btw fun game

_player1537

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #65 on: July 04, 2010, 11:22:25 pm »
:/  you said game...I lost.
Nice screenies everyone :D