Author Topic: Flappy Bird - ClrDraw  (Read 26246 times)

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Offline ClrDraw

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Flappy Bird - ClrDraw
« on: January 19, 2014, 12:14:59 pm »
Flappy Bird - ClrDraw http://www.omnimaga.org/index.php?action=downloads;sa=view;down=883

The incredibly difficult app that has people throwing their iPhones in frustration is now on the TI! Press the enter key to jump.



Spoiler For old version:
Spoiler For super old / original version:
« Last Edit: March 02, 2014, 12:27:33 am by ClrDraw »
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Offline Sorunome

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Re: Flappy Bird - ClrDraw
« Reply #1 on: January 19, 2014, 12:15:35 pm »
This is looking awesome! (and hard, lol)
Great job! :thumbsup:

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Offline ClrDraw

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Re: Flappy Bird - ClrDraw
« Reply #2 on: January 19, 2014, 12:21:50 pm »
Thanks  :) It's my first game with acceleration and a score drawing routine.
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Offline DJ Omnimaga

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Re: Flappy Bird - ClrDraw
« Reply #3 on: January 21, 2014, 01:12:07 am »
Wow that's quite good actually. Nice work. I need to try this game at one point. :)

On a side note, the character reminds me of fishes in Mario, especially with the pipe-like obstacles. :P
« Last Edit: January 21, 2014, 01:12:40 am by DJ Omnimaga »

Offline ClrDraw

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Re: Flappy Bird - ClrDraw
« Reply #4 on: January 21, 2014, 11:06:14 am »
Haha, I never noticed that O.O I wonder if the guy who made the iPhone app copied
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Offline Eiyeron

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Re: Flappy Bird - ClrDraw
« Reply #5 on: January 21, 2014, 11:07:14 am »
Yay! Cheep Cheep on TIes!(Actual Mario's higly suicidal fishes name)
« Last Edit: January 21, 2014, 11:07:27 am by Eiyeron »

Offline ClrDraw

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Re: Flappy Bird - ClrDraw
« Reply #6 on: January 24, 2014, 06:46:33 pm »
Update: I changed the physics to match the iPhone version and also made it so that you die when you hit the ground. I updated the first post and the download link on my website  ;D

Edit: source included.
« Last Edit: January 24, 2014, 06:47:01 pm by ClrDraw »
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Offline natedawg06

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Re: Flappy Bird - ClrDraw
« Reply #7 on: January 30, 2014, 10:04:42 pm »
i downloaded the Srcbird and the Flapbird program as well as the AlphaCS and zStart83 do i need to unarchive Srcbird and Flapbird or have them both archived and run the program through AlphaCS or zStart83?  I haven't used this program I ususally use MirageOS to run my programs so I really don't know

Offline rocketTim

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Re: Flappy Bird - ClrDraw
« Reply #8 on: January 31, 2014, 09:54:37 am »
I tried to program this the other day in calculus class - did a cursory Google search and was so surprised that someone pulled this off! I am now a big fan of your work. As an aspiring TI programmer, may I ask how you did this? My method of drawing lines and making them move across the screen did not go that well. Too slow, and difficult to make the bird fly across the screen simultaneously

Offline ClrDraw

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Re: Flappy Bird - ClrDraw
« Reply #9 on: January 31, 2014, 11:00:16 am »
Quote
i downloaded the Srcbird and the Flapbird program as well as the AlphaCS and zStart83 do i need to unarchive Srcbird and Flapbird or have them both archived and run the program through AlphaCS or zStart83?  I haven't used this program I ususally use MirageOS to run my programs so I really don't know
You have to run the program through AlphaCS, and it doesn't matter if it's archived or not. You don't need SRCBIRD on your calc (that's the Axe source), FLAPBIRD is the only file you need. But its possible (although I doubt it) that it won't work with AlphaCS because I haven't tested it on the 83. In that case it will work fine with Asm( from the homescreen or Mirage if you prefer it   :)
Edit: correction, I just learned Mirage doesn't run noshell.

Quote
I tried to program this the other day in calculus class - did a cursory Google search and was so surprised that someone pulled this off! I am now a big fan of your work. As an aspiring TI programmer, may I ask how you did this? My method of drawing lines and making them move across the screen did not go that well. Too slow, and difficult to make the bird fly across the screen simultaneously
Thank you very much  ;D
But were you using Axe or BASIC? I used Axe so speed wasn't much of a problem and drew bitmaps instead of individual lines.
« Last Edit: February 01, 2014, 07:52:33 pm by ClrDraw »
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Offline Hayleia

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Re: Flappy Bird - ClrDraw
« Reply #10 on: February 01, 2014, 02:16:46 am »
ClrDraw, what shell did you compile it for ?
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Offline DJ Omnimaga

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Re: Flappy Bird - ClrDraw
« Reply #11 on: February 01, 2014, 10:15:51 am »
Why anyone would want to play a crappy version of Jetpack Joyride with Mario tunnels is beyond me, but good work!
You should be careful about how you word your posts, becuase that could be taken the wrong way by the author or other people of the program above.

Offline ClrDraw

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Re: Flappy Bird - ClrDraw
« Reply #12 on: February 01, 2014, 10:43:31 am »
Quote
ClrDraw, what shell did you compile it for ?
It is noshell. Did it not work?
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Offline Hayleia

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Re: Flappy Bird - ClrDraw
« Reply #13 on: February 01, 2014, 10:48:40 am »
I didn't try, but if it is compiled for noshell, it should not work in MirageOS. Compiling for Ion solves that problem (can still be run with Asm() and is visible by MirageOS). No problem with other shells though.
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Offline Joshuasm32

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Re: Flappy Bird - ClrDraw
« Reply #14 on: February 09, 2014, 11:23:29 pm »
The original creator of FlappyBird has just pulled it from the Apple and Google play stores...  Good thing is was ported!  ;)  BTW, you are pro at that game.  My high score was 4 until I Photoshopped it.  XD
« Last Edit: February 09, 2014, 11:26:33 pm by codebender »
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