Author Topic: Forty-eight hours of programming!  (Read 11807 times)

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Offline flyingfisch

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Re: Forty-eight hours of programming!
« Reply #30 on: February 27, 2013, 01:08:03 pm »
Well, after hours of playing around on the SDK, this is what I made. It doesn't count, though, since it's just an example.
Use the arrow keys to change coordinates.

Nice, what did you use to test it with? fx-cg-cl/ui or casio's emu, or did you get a prizm already?



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Offline blue_bear_94

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Re: Forty-eight hours of programming!
« Reply #31 on: February 27, 2013, 04:13:26 pm »
I used Casio's emu, even though I already have a Prizm.
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
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Offline blue_bear_94

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Re: Forty-eight hours of programming!
« Reply #32 on: February 28, 2013, 08:56:17 am »
Bump: I decided to write a bullet hell. Should I use a dynamic array or a linked list for the enemies and projectiles?
I was thinking of a linked list, since I'll have to insert and delete entries A LOT, but doing so would require allocating memory for EACH node.
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
If you want to implore me to come back, or otherwise contact me, I can be found on GitHub (bluebear94), Twitter (@melranosF_), Reddit (/u/Fluffy8x), or e-mail (if you know my address). As a last resort, send me a PM on Cemetech (bluebear94) or join Touhou Prono (don't be fooled by the name). I've also enabled notifications for PMs on Omnimaga, but I don't advise using that since I might be banned.
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Offline Nick

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Re: Forty-eight hours of programming!
« Reply #33 on: February 28, 2013, 12:00:46 pm »
You need the memory anyway, the only thing you lose is the bytes for linking to the next node, but I guess it's still more flexible than using a dynamic array. I would recommend a linked list, maybe doubly linked? Since deleting between two nodes can be a pretty long job if you use a singly linked list..

Offline blue_bear_94

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Re: Forty-eight hours of programming!
« Reply #34 on: February 28, 2013, 04:24:40 pm »
But I'd have to call malloc for each node!
Anyway, even if I #include <stdlib.h>, I can't use malloc or free, because they aren't defined...
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
If you want to implore me to come back, or otherwise contact me, I can be found on GitHub (bluebear94), Twitter (@melranosF_), Reddit (/u/Fluffy8x), or e-mail (if you know my address). As a last resort, send me a PM on Cemetech (bluebear94) or join Touhou Prono (don't be fooled by the name). I've also enabled notifications for PMs on Omnimaga, but I don't advise using that since I might be banned.
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