Author Topic: Guitar Hero with SOUND on a CALCULATOR!  (Read 18063 times)

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Offline ztrumpet

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Re: Guitar Hero with SOUND on a CALCULATOR!
« Reply #30 on: December 10, 2009, 04:01:39 pm »
Do you use xRam in this?  (I forgot)

Offline Seren

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Re: Guitar Hero with SOUND on a CALCULATOR!
« Reply #31 on: December 10, 2009, 04:17:07 pm »
No, I read directly from Flash memory for the sound, and I read from the RAM for the information about button placement (I probably should keep it in the Flash memory, to avoid losing it in case of a crash, but I've been too lazy to figure out how to unlock the flash, and how to write to it (to change the highscores))

Offline DJ Omnimaga

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Re: Guitar Hero with SOUND on a CALCULATOR!
« Reply #32 on: December 10, 2009, 04:56:14 pm »
Since almost no one use the old 83 anymore (without the +) Idk if it would be worth it to convert the game to this model. Plus, since a song can be hundred of KBs, you would only be able to fit a few seconds of a song on the regular 83

However, for the 83, perhaps a version of GH with NES-style sound, but with only two channels and no percussion could be done if someone absolutely want to create it for the 83+

The issue with the 83 is that it doesn't have archive memory, thus, no appvars and no application (less space for other stuff too, altough it has 2 more KB of RAM)

That said, I am kinda glad this project is still alive. I was worried it kind of died :S.

EDIT: If someone figures out how to have sound on the TI-Nspire, I think GH might be a cool project idea if they ever manage to install ASM stuff on a real calc, not just emulator :)
« Last Edit: December 10, 2009, 04:58:25 pm by DJ Omnimaga »

Offline Eopia

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Re: Guitar Hero with SOUND on a CALCULATOR!
« Reply #33 on: December 11, 2009, 07:30:42 am »
Quote
The issue with the 83 is that it doesn't have archive memory, thus, no appvars and no application (less space for other stuff too, altough it has 2 more KB of RAM)
Thats why I asked to make it without sound
Quote
Since almost no one use the old 83 anymore (without the +) Idk if it would be worth it to convert the game to this model.
unfortunately in germany we use the old ti 83 or 82 stats (other name same thing)
Quote
I don't believe the 83 has application variables? (http://tibasicdev.wikidot.com/file-extensions) In that case I would probably have to store my application variables as programs or something?
How is the memory on the 83 organised? Does it have any ROM? Does it use paging? How so?
How do bcalls work?
No it hasn't appvars maybe you could store it as lists or normal vars.
cause I only programm in basic i don't know these things but i has only 27 kb ram availbe for the user
it has Roms 1.02, 1.03, 1.04, 1.06, 1.07, 1.08, 1.10

Offline DJ Omnimaga

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Re: Guitar Hero with SOUND on a CALCULATOR!
« Reply #34 on: December 11, 2009, 01:33:55 pm »
Wait, I didn't knew the 82 Stats was avaliable outside France? New to me. I know some people in Germany used to use TI-83 Plus and TI-84 Plus calcs, like Lolje and Spellshaper over here, but maybe school rules changed or something now that TI revived the regular 83 as a 82 Stats.

Without sound it should probably be easy to do. Even in BASIC it might be, altough it might not look as great, graphically. There are also some 83+ BASIC GH games on ticalc.org, if you search for them. I think you might be able to copy the code from TI-Graph Link 83+ to a TI-Graph Link 83 window, edit out the lowercase letters located between quotes then save in 83 program. It might work. However, I'm unsure about the quality of these GH clones

Sound or not, it might still grab interest too if it looks nice. In 2005, I released a Dance Dance Revolution game running on graphical screen (altough it was not pure-BASIC, but assisted with ASM libs), called xLIB xLIB Revolution. It had no sound, yet it still managed to make it in top weekly download spot on ticalc.org for one week and hit 2801 downloads in one week once, back then.

Offline Galandros

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Re: Guitar Hero with SOUND on a CALCULATOR!
« Reply #35 on: December 11, 2009, 01:59:26 pm »
There is TI-82 STATS here in Portugal too.
Hobbing in calculator projects.

Offline DJ Omnimaga

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Re: Guitar Hero with SOUND on a CALCULATOR!
« Reply #36 on: December 11, 2009, 02:05:43 pm »
It would be funny if TI decided to release it in USA too, almost 10 years after discontinuing it when it was still called TI-83.

Offline Eopia

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Re: Guitar Hero with SOUND on a CALCULATOR!
« Reply #37 on: December 11, 2009, 02:48:03 pm »
i don't think they will cause why should someone buy an older version of a calc you already have.

there are some basic guitar heros clones in basic but in asm i think this would be better

Offline DJ Omnimaga

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Re: Guitar Hero with SOUND on a CALCULATOR!
« Reply #38 on: December 11, 2009, 04:52:53 pm »
Well, some people might go for the older calc if it's cheaper, especially with the recession. It would obsolete the TI-73, though.

Btw BASIC can make good games too, it just won't be as fast. Don't bash games just because they're in BASIC there are some good ones there. Plus I don't think that XXR game would have been featured on ticalc main page if BASIC games didn't deserve recognition. The ones on ticalc.org might not be that great because people don't optimize them enough.
« Last Edit: December 11, 2009, 04:53:19 pm by DJ Omnimaga »

Offline Eopia

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Re: Guitar Hero with SOUND on a CALCULATOR!
« Reply #39 on: December 12, 2009, 09:06:28 am »
sure basic can make good games the guitar hero aren't bad. my problem is that you have to press keys that are distributed on the calc and not in a line.

Offline DJ Omnimaga

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Re: Guitar Hero with SOUND on a CALCULATOR!
« Reply #40 on: December 12, 2009, 11:28:08 pm »
yeah I really hate that. If I made a GH in BASIC, I would use the F1 through F5 keys, like Noahbaby94 in his GH clone (that was never finished)

ANother thing in BASIC is that it's only one keypress at a time, altough you can fix this with Celtic III I think.

But yeah I just kind of dislike how some people (especially people who have contributed nothing to the TI community and have no clue how hard it is to program, especially in ASM, and to learn it) put all BASIC games in the same boat despite all the work that were put into them. Fortunately you did not do this and this rarely happens anymore, but it still happens, and it can simply discourage author of these games or projects and make them entirely quit the TI community simply because they tried ASM and could never understand it.
« Last Edit: December 12, 2009, 11:33:52 pm by DJ Omnimaga »

Offline Seren

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Re: Guitar Hero with SOUND on a CALCULATOR!
« Reply #41 on: December 14, 2009, 04:24:31 pm »
On a side note, how do you unlock Flash? I remember reading something about manipulating the stack and jumping to a place in the boot code or something, but I really don't know how. Also, is there a delay when writing to Flash? (Anything else I should know?)

Offline DJ Omnimaga

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Re: Guitar Hero with SOUND on a CALCULATOR!
« Reply #42 on: December 14, 2009, 05:07:50 pm »
Mhmm that's something I couldn't tell myself. I think Calc84maniac might know if it is possible or how to do it, but maybe it would be best to ask someone like BrandonW on United-TI forums. Maybe Iambian might know, but I'm not sure.

I think there is a delay, though.

Offline Builderboy

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Re: Guitar Hero with SOUND on a CALCULATOR!
« Reply #43 on: December 14, 2009, 05:42:31 pm »
I remember it was supposed to be slow and hard on your flash chip D: I believe Benryves was working on something like that, but like DJ, I am not your asm guy :P

Offline Eeems

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Re: Guitar Hero with SOUND on a CALCULATOR!
« Reply #44 on: December 14, 2009, 06:01:58 pm »
I know BrandonW had a few ways of doing that, you should look on wikiti or in his calcstuff folder
/e