Author Topic: Hex Sprite Editor  (Read 5921 times)

0 Members and 1 Guest are viewing this topic.

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Hex Sprite Editor
« on: October 17, 2010, 11:38:24 pm »
Hex Sprite Editor



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=587

wooooh...sprite editor for simple 3 lvl gray, made it really quickly for my own use but decided it was actually pretty good. Intended for use with Axe, though I guess you could use it for other projects as well. The hex gets stored to Str1 : the first 8 characters are the monochrome layer's and the second 8 are the grayscale layer's. Readme for controls inside. Currently rather limited features, I might update later once I finish up some other stuff

Written in axe, source included

edit: has some bugs, i have to fix it tomorrow, sorry
« Last Edit: October 20, 2010, 03:32:42 pm by squidgetx »

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Hex Sprite Editor
« Reply #1 on: October 19, 2010, 03:13:42 pm »
updated; look for the new thread if you have anything to say (b/c the hosting move, I couldn't update the old file)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Hex Sprite Editor
« Reply #2 on: October 19, 2010, 03:15:04 pm »
I'll approve the file now that we moved and will merge the new topic with this one. :)

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Hex Sprite Editor
« Reply #3 on: October 19, 2010, 03:15:25 pm »
Cool, thanks
« Last Edit: October 19, 2010, 03:16:45 pm by squidgetx »

ASHBAD_ALVIN

  • Guest
Re: Hex Sprite Editor
« Reply #4 on: October 19, 2010, 03:43:09 pm »
yo should make it 16x16 4-level grayscale :P

but for now it's still cool

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Hex Sprite Editor
« Reply #5 on: October 19, 2010, 05:22:58 pm »
you know what......?

I will ;)

Once I get to the point in my current project where I need those (have to finish my battle engine first x.x)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Hex Sprite Editor
« Reply #6 on: October 20, 2010, 01:29:57 am »
It would be great :D

I wonder what is your project about? Is it a RPG? From your signature I see battle engine, but at the same time I see Phoenix, so I wonder if it's a RPG or a shoot-em-up, lol :D

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Hex Sprite Editor
« Reply #7 on: October 20, 2010, 09:30:45 am »
the link is gone..Where can I find it?
Sig wipe!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Hex Sprite Editor
« Reply #8 on: October 20, 2010, 03:28:58 pm »

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Hex Sprite Editor
« Reply #9 on: October 20, 2010, 03:31:46 pm »
I edited it out since it said pretty much the same thing but now I see I deleted the link by accident too x.x

Yeah, my current project is an RPG; i'm planning for it to hopefully be on the scale of the verdante forest. There's going to be huge maps (100x100 tilemaps ;D). The battle engine is giving me a headache right now though x.x because for some reason reading appvars from archive seems to be extremely buggy...

The name I came up with during swim practice, and I liked it so much that I'm willing to risk it being confused with the famous shootemup. The "main" name of the game will be Ash, though.

I'll start a thread for it once I get something usable: at this point the battle engine is mostly formulas on paper, although the map engine might be worth putting up in a little bit
« Last Edit: October 20, 2010, 03:39:39 pm by squidgetx »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Hex Sprite Editor
« Reply #10 on: October 20, 2010, 11:46:03 pm »
Mhmm you might want to do a bug report to Quigibo or something. Just make sure to not start too large if it's your first RPG, though. I followed the entire Verdante Forest development on MaxCoderz from 2002 to 2004 and it was a nightmare for the author. Keep in mind he was using Asm though so it was even harder to code a RPG. Good luck in any case