Author Topic: How did your program or game get its name?  (Read 31325 times)

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Offline Xeda112358

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Re: How did your program or game get its name?
« Reply #15 on: February 17, 2011, 03:43:45 pm »
Black: It got its name from the way I wanted the game to feel while you were playing it.
Antenora: Named after the ninth circle of hell because the language is so difficult.  >:D
Legend: My correlation project. Named after a joke called "Legend of Zeda: Riemann's Hypothesis" There's no other relation.
Cool! Riemann's Hypothesis!
>_>
Okay, so my projects....
Samocal is based on a game I made during the summers between 7th and 8th grade and 8th and 9th grade. It was originally a game that evolved from hide and seek (we made ample use of the woods and tree climbing) to being able to use stat based moves against people and then I turned it into a card game (which I have tried and failed to recreate on my TI-89). Then I moved it to a board game that had terrains, monsters, items, weapons, stats, experience and all that fun stuff. Then in tenth grade when I got a hold of a TI-84 from the school, I got out the folder that had all my notes on the game and I started recreating it in BASIC. The first hundred or so attempts were pretty crappy, but eventually I got a pretty good handle on TI-BASIC and it resulted in Battle v5.3.2.3 which included only about 5 of the original monsters and 15 new ones, about 40 of the original 100+ items, a blacksmith, a simple map split up into 9 regions, polar drawn sprites, stats that were a little more involved behind the scenes than the board game, and a lotto system that I came up with while playing Pokémon Sapphire. The name "Samocal" came about after I made a creature called "Sabem" and Sabem was derived by taking 3 of my best friends name (Ironically the "B" is from a friend named Brandon Wilson... not the same one we know) and placing a vowel between each number. The card game I created had a dragon called "Samocal" which was created similarly.

BatLib was originally called FontEdit and all it did was dynamically edit Omnicalc fonts using Celtic 3. I then used the fonts to make a simple "text based" game that really used the edited chars for sprites. I made that as a little joke because it was going to be a remake of an RPG and I was going to advertise that it was almost all text-based :D
Then I learned assembly and I decided to make a program that made its own fonthook and that could edit the fonts. I called it FontEdit, also (but version 2.00). Then I added in actual sprite support so it no longer just managed fonts. Plus it could use the font data extracting functions to use for sprite data, so I called it SpriteLib. Then I went all out adding stuff and I realised it wasn't just a sprite or font program anymore, so I named it BatLib because I like bats <^('.')^>.

Those are really the two main projects I have... Here are a few more:
CopyProg-originally it was meant to copy programs from RAM or archive to other programs. The first release, though, had support for almost all variables, though.
GetName-It returns the name of a variable...
Bibliothèque-It uses Celtic 3 to create libraries... library=bibliothèque
Codem-I made this to give an Action Replay-like feel to making cheat codes for games
HangManPro-I never finished, but it used Celtic 3 and also make it easy to add word lists and whatnot. It isn't "easy" to do that anymore, but I might get back to it someday to finish.
EnLib-One of my plans from before I learned assembly was to make a library and call it nLIB using the special "n" character used in sequential graphing. Since programs cannot use that character, I settled with just "en"
OnCalcAssembler-THis was my failed attempt at making an assembler on the calc that used Celtic 3. I did manage to make two programs to return the address of bcalls and defined addresses (the ones found in the SDK, anyway)

Offline Builderboy

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Re: How did your program or game get its name?
« Reply #16 on: February 17, 2011, 03:48:53 pm »
The following programs are merely ports of computer games with the same name :P  Except Orbix, which was orriginally ported from the flash game Orbox, but I forgot the spelling of the name when i made the game.  As you can see I port a lot of games :P

Portal
Six Differences
Peggle
Trapped
Factory
Tetris
Breakout
Shift
Light-Bot
Orbix


Vortex: Named after the cool title screen effect I came up with accidentally, really had nothing to do with the program :P
Spider:  Based off an idea a game on TiCalc gave me, with a similar name.

Offline squidgetx

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Re: How did your program or game get its name?
« Reply #17 on: February 17, 2011, 03:49:14 pm »
Space Dash: Well, you're a rocketship dashing through space....;D
Cuberunner: This one was hard to come up with
The Psyche: You'll know why once you play the game...I actually like this title a lot :)
Ash:Phoenix: Something along the lines of the rebirth/immortality theme...
XXEdit: Say Axe Hex Edit really fast.
SandLand: Originally, I was going to actually have sand particles and stuff. But I gave up on that, but the title sounds catchy, so I kept it.
« Last Edit: February 17, 2011, 04:03:07 pm by squidgetx »

Offline Happybobjr

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Re: How did your program or game get its name?
« Reply #18 on: February 17, 2011, 03:52:17 pm »
Var scan-  A variable scanner :/
EASKETCH: Shake to erase-  An etch e sketch for calc where you shake it, it erases.
AXDRAW17/ Draw to Basic-  Never made a publishing name.  You just drew it, and it would export what you drew into a group of basic commands.
ORGANZE/ Auto organizer-  It organized your program in block method.

TWOPSHOT/ Calc of duty- a two player shooter game.
TWOPRACE/ Tron - A two player tron game.

Big Daddy's Meth House-  I had no input on the game i was helping my friend with :P


Wow,  I am not creative am I...
School: East Central High School
 
Axe: 1.0.0
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TI-Nspire    |||  Lent out, and never returned
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Offline FinaleTI

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Re: How did your program or game get its name?
« Reply #19 on: February 17, 2011, 04:00:44 pm »
Pokemon TI: A port of Pokemon Red and Blue to the TI-83+ SE/84+/84+ SE.
Nostalgia: A game that's made in memory of classic BASIC and ASM rpgs.
Blur: A tunnel game that blazes past the rest.
Collision Course: A tunnel game with a twist. Colliding doesn't cause a crash, but instead a recoil.
FMA: A Fullmetal Alchemist game made for Cage Match #5.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline holmes221b

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Re: How did your program or game get its name?
« Reply #20 on: February 17, 2011, 04:37:59 pm »
X Files to Axe Files... I hope that's not it :P
That's only half of the story behind the name...

Spoiler For "Projects":
Spoiler For "Because Everyone Else Is":
*Sigh*
can we keep this on topic? The topic is about what the big thing might be, NOT SEX

Offline ztrumpet

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Re: How did your program or game get its name?
« Reply #21 on: February 17, 2011, 04:39:59 pm »
Drifter - You're a drifting block...
Exodus - It's a journey home...
Homescreen Game Pack - Not sure on this one...
Midnight - It takes place at midnight...
Boost - You're controlling the jumping/giving the guy a boost...
Plot Drop - There are sprites (made with the Plot commands) that are dropping from the sky...
Elmgon - I basically took letters and kept arranging them until I got something that sounded cool...

Offline willrandship

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Re: How did your program or game get its name?
« Reply #22 on: February 17, 2011, 05:40:12 pm »
ZA: DotH

Zombie Assault: Defender of the house.

CTBattle:

Chrono Trigger Battle Engine
« Last Edit: February 17, 2011, 05:40:45 pm by willrandship »

Offline Darl181

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Re: How did your program or game get its name?
« Reply #23 on: February 17, 2011, 06:42:28 pm »
[offtopic]Soldat is a car brand in Ridge Racer[/offtopic]
Most of my game don't exactly have imaginative names...:P
Axpirin is kind of the only one that needs explaining.  Aspirin+Axe=Axpirin
Vy'o'us pleorsdti thl'e gjaemue

Offline leafy

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Re: How did your program or game get its name?
« Reply #24 on: February 17, 2011, 09:58:47 pm »
Graviter - I'm not really sure why I called it this.
In-progress: Graviter (...)

Offline AngelFish

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Re: How did your program or game get its name?
« Reply #25 on: February 17, 2011, 10:05:03 pm »
For the curious, I ripped the name Powder from a well known physics game that has suspiciously similar gameplay  :o
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline z80man

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Re: How did your program or game get its name?
« Reply #26 on: February 17, 2011, 11:16:29 pm »
I have no idea what the program will be, but someday I want to name a project "Glass" because it just sounds simply amazing. Perhaps for the Prizm emulator.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline DJ Omnimaga

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Re: How did your program or game get its name?
« Reply #27 on: February 18, 2011, 04:19:36 am »
I really want to know where 'Axe Parser' comes from.
Me too...I wonder if it's the same way I came up with "Axe Files"...
I wonder too. I think I remember Quigibo asked me for names idea, but I had none. D:
Wallball -- somewhat explanitory
BiMbAlL! -- kind of like basket ball, with a stupid name twist (since it's sorta kinda like basketball)
TIE -- it's a TIE fighter.  lol.
SOLDAT -- unreleased first axe game of mine, a sidescrolling 3 level gray shooter.  I'm keeping it unreleased until I become a famous dude one day.
Trio and Niko: Falling -- Too long of a story for here.  Maybe if I have an hour I'll type it out one day.
Pyyrix's Most Excellent Adventure -- It's a thief named pyyrix.  Also I just watch "Bill and Ted's most excellent Adventure" right before coding this, and since it was an excellent adventure bill and ted had, I named that aspect of this title after this.
Retrix -- a somewhat retro version of puyo puyo mixed with elements of tetris and Dr. Robotnik's Mean bean machine (though most like that last one).  I just made up a tetris-like name that probably hasn't been used yet.
Rule and Conquer -- somewhat explanitory
What is a TIE fighter? ???

Also what does Baa Baa Backsheep means? I remember that project idea you had a while back.

Offline z80man

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Re: How did your program or game get its name?
« Reply #28 on: February 18, 2011, 04:29:18 am »
I really want to know where 'Axe Parser' comes from.
Me too...I wonder if it's the same way I came up with "Axe Files"...
I wonder too. I think I remember Quigibo asked me for names idea, but I had none. D:What is a TIE fighter? ???

Also what does Baa Baa Backsheep means? I remember that project idea you had a while back.
A TIE fighter is a small fighter craft used by the Galactic Empire. Is this the one you mean?  :P

I always thought "Axe" cam from execution of programs. That's what it says in the documentation.


List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline DJ Omnimaga

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Re: How did your program or game get its name?
« Reply #29 on: February 18, 2011, 04:31:10 am »
Hmm I see. As for Axe, I don't remember, it might be that, because of "axe"-ecute.