Author Topic: Joint Spring Coding Competition  (Read 29722 times)

0 Members and 1 Guest are viewing this topic.

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Joint Spring Coding Competition
« Reply #15 on: March 02, 2011, 07:01:27 pm »
I wanna do either RPG or TCG thingy if TCG means trading card game thingy.
Sig wipe!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Joint Spring Coding Competition
« Reply #16 on: March 02, 2011, 07:02:03 pm »
Yeah I agree with Xeda. It would have to be a short RPG, but not many people like tiny RPGs so maybe not a lot of people would participate.

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Joint Spring Coding Competition
« Reply #17 on: March 02, 2011, 07:04:24 pm »
I personally want to see a TCG come of this (and yes, TCG=Trading Card Game). You can definitely make an RPGish TCG, too! That would be really cool!

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Joint Spring Coding Competition
« Reply #18 on: March 02, 2011, 07:04:59 pm »
Like Magi-Nation?(This game was horrible but...)
Sig wipe!

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Joint Spring Coding Competition
« Reply #19 on: March 02, 2011, 07:06:55 pm »
I'm not familiar with it, sorry.

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Joint Spring Coding Competition
« Reply #20 on: March 02, 2011, 07:08:32 pm »
It's an old gbc games so I don't think anyone will be familiar with it X)
Sig wipe!

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Joint Spring Coding Competition
« Reply #21 on: March 02, 2011, 07:10:53 pm »
I remember there was an old Yu-gi-oh game for the GBC... So maybe something like that?

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Joint Spring Coding Competition
« Reply #22 on: March 02, 2011, 07:13:36 pm »
Well, i've never played YuGioh in gbc before, but Magi-nation works by walking around and encountering enemies, but the battle itself is a card battle XJ
Sig wipe!

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Joint Spring Coding Competition
« Reply #23 on: March 02, 2011, 07:18:40 pm »
Yes, like that! That would be cool on a calc! Especially if you create your own card game... I've been meaning to turn the two card games I created into games on the calc :D I made an RPG of it, but I think I would like the card game more on the calc :D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Joint Spring Coding Competition
« Reply #24 on: March 02, 2011, 07:20:08 pm »
Yu-Gi Oh would be hard with like 1200 cards to code in, though. O.O

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Joint Spring Coding Competition
« Reply #25 on: March 02, 2011, 07:21:16 pm »
It haz that much card? O.O

If I do, imma make something new, so I think i'll be fine.
(gotta play Pokemon TCG to review how it worked XD )
« Last Edit: March 02, 2011, 07:21:30 pm by yeongJIN_COOL »
Sig wipe!

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Joint Spring Coding Competition
« Reply #26 on: March 02, 2011, 07:23:37 pm »
>_>
* Xeda112358 knows the Pokémon TCG...

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Joint Spring Coding Competition
« Reply #27 on: March 02, 2011, 07:26:00 pm »
I just voted for card game...
I just relized that I had UTI id too.
Sig wipe!

Offline Madskillz

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 488
  • Rating: +32/-2
    • View Profile
Re: Joint Spring Coding Competition
« Reply #28 on: March 02, 2011, 08:35:17 pm »
I have added RPG to the poll now

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Joint Spring Coding Competition
« Reply #29 on: March 02, 2011, 08:54:08 pm »
I said TCG too, cause a TCG sounds cool, especially if it's anything like the Pokemon TCG game for the Gameboy.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.