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Joint Spring Coding Competition
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Joint Spring Coding Competition
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Topic: Joint Spring Coding Competition (Read 32990 times)
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Yeong
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Re: Joint Spring Coding Competition
«
Reply #15 on:
March 02, 2011, 07:01:27 pm »
I wanna do either RPG or TCG thingy if TCG means trading card game thingy.
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DJ Omnimaga
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Re: Joint Spring Coding Competition
«
Reply #16 on:
March 02, 2011, 07:02:03 pm »
Yeah I agree with Xeda. It would have to be a short RPG, but not many people like tiny RPGs so maybe not a lot of people would participate.
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Xeda112358
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Re: Joint Spring Coding Competition
«
Reply #17 on:
March 02, 2011, 07:04:24 pm »
I personally want to see a TCG come of this (and yes, TCG=Trading Card Game). You can definitely make an RPGish TCG, too! That would be really cool!
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Yeong
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Re: Joint Spring Coding Competition
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Reply #18 on:
March 02, 2011, 07:04:59 pm »
Like Magi-Nation?(This game was horrible but...)
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Xeda112358
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Re: Joint Spring Coding Competition
«
Reply #19 on:
March 02, 2011, 07:06:55 pm »
I'm not familiar with it, sorry.
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Yeong
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Re: Joint Spring Coding Competition
«
Reply #20 on:
March 02, 2011, 07:08:32 pm »
It's an old gbc games so I don't think anyone will be familiar with it X)
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Xeda112358
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Re: Joint Spring Coding Competition
«
Reply #21 on:
March 02, 2011, 07:10:53 pm »
I remember there was an old Yu-gi-oh game for the GBC... So maybe something like that?
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CopyProg
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TPROG
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GroupRead
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Z80 Floating Point Routines
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Yeong
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Re: Joint Spring Coding Competition
«
Reply #22 on:
March 02, 2011, 07:13:36 pm »
Well, i've never played YuGioh in gbc before, but Magi-nation works by walking around and encountering enemies, but the battle itself is a card battle XJ
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Xeda112358
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Re: Joint Spring Coding Competition
«
Reply #23 on:
March 02, 2011, 07:18:40 pm »
Yes, like that! That would be cool on a calc! Especially if you create your own card game... I've been meaning to turn the two card games I created into games on the calc
I made an RPG of it, but I think I would like the card game more on the calc
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Grammer Programming Language
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BatLib Library
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Jade Simulator
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Zeda's Hex Opcodes
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FileSyst Library
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CopyProg
|
TPROG
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GroupRead
|
Lbl Read/Write
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Z80 Floating Point Routines
(
z80float on GitHub
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Z80 Optimized Routines Repository
DJ Omnimaga
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Re: Joint Spring Coding Competition
«
Reply #24 on:
March 02, 2011, 07:20:08 pm »
Yu-Gi Oh would be hard with like 1200 cards to code in, though.
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Yeong
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Re: Joint Spring Coding Competition
«
Reply #25 on:
March 02, 2011, 07:21:16 pm »
It haz that much card?
If I do, imma make something new, so I think i'll be fine.
(gotta play Pokemon TCG to review how it worked
)
«
Last Edit: March 02, 2011, 07:21:30 pm by yeongJIN_COOL
»
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Xeda112358
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Re: Joint Spring Coding Competition
«
Reply #26 on:
March 02, 2011, 07:23:37 pm »
>_>
* Xeda112358 knows the Pokémon TCG...
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Pokémon Amber
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Grammer Programming Language
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BatLib Library
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Jade Simulator
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Zeda's Hex Opcodes
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FileSyst Library
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CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
Yeong
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Posts: 3739
Rating: +278/-12
Survivor of Apocalypse
Re: Joint Spring Coding Competition
«
Reply #27 on:
March 02, 2011, 07:26:00 pm »
I just voted for card game...
I just relized that I had UTI id too.
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Madskillz
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Re: Joint Spring Coding Competition
«
Reply #28 on:
March 02, 2011, 08:35:17 pm »
I have added RPG to the poll now
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FinaleTI
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Re: Joint Spring Coding Competition
«
Reply #29 on:
March 02, 2011, 08:54:08 pm »
I said TCG too, cause a TCG sounds cool, especially if it's anything like the Pokemon TCG game for the Gameboy.
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