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However, if I decided to use a pic I would just waste close to 22 KB of archive just for 1 title screen
Indeed. I just made a Zelda logo using a stat plot (xyLine) earlier this evening and when the two list data actually gets stored to their respective lists, it temporarily takes over 1200 bytes of RAM due to how complex the logo is. However, if I decided to use a pic I would just waste close to 22 KB of archive just for 1 title screen. It might be fine for very huge games, but I don't want to take such route if I'm gonna make a smaller game.Here's the logo in question, by the way (in 160x240 mode with other stuff drawn on the screen, including a spinning triforce). The reason why the logo is that accurate is because I made it using the input command alone in a loop that stored the results in a list, then I retouched mistakes via the list editor: