Author Topic: My take on TI community  (Read 8128 times)

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Offline JincS

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« Reply #15 on: November 13, 2006, 04:32:00 am »
Here's an idea:

Design a new calc, but nix the z8->pop in an old Pentium Processor (P1-P4) would work great) and update the OS to support 32-bit instructions. Then, you could update the OS to support your 3D graphics (with an Allegro or OpenGL port or something), add in your FAT32 filesystem, and have better hardware/peripheral suooprt. That way, you can port ALMOST ALL 8086 ASM games (aka DOS games) to your calc, have a mem-mapped display, (for buffered screen output). There's so many more 8086 asm programmers out there that games would be popping up so fast, we wouldn't be able to keep up with them!

Offline rivereye

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« Reply #16 on: November 13, 2006, 05:39:00 am »
would be great to see a Pentium in a calc is the heat factor, as is power also. I don't think 6v is enough to power a Pentium. How about an 80286 or something?
>(<')

Offline DJ Omnimaga

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« Reply #17 on: November 13, 2006, 05:47:00 am »
QuoteBegin-rivereye+13 Nov, 2006, 11:39-->
QUOTE (rivereye @ 13 Nov, 2006, 11:39)
would be great to see a Pentium in a calc is the heat factor  

 at least you could cook with your calc

Offline Fryedsoft

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« Reply #18 on: November 13, 2006, 08:48:00 am »
Ti shouldn't have let the 85 series die like they did. It was a nice calculator to program for, at least in ti-basic, although I would program a 92 series calc over any other calculator. Their focus on the 82 series has basicially sucked the base dry. All they did is add more ram and a USB plug. Their doing the same thing with the 89 series,

And from the looks of it, the Nspire is going to be an ASM'ers dream, but good luck programming a Ti-BASIC Nspire game with http://www.bluecrimson.com/cgi-bin/forum/Blah.pl?b-tinspire/m-1161633215/.

Offline Halifax

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« Reply #19 on: November 13, 2006, 03:11:00 pm »
Yeah a pentium processor is out of the question really. Also the thing is I want it so z80 programmers don't really have to learn a new language like the PS3 got realesed and it uses OpenGL ES and Cg shader language which almost every pc programmer has used so they can make their games without learning anything but the architecture and coding style
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline DJ Omnimaga

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« Reply #20 on: November 14, 2006, 03:47:00 am »
still, cooking with your calc would make it has even more purpose than just gaming and calculating %)rolleyes2.gif

Offline Halifax

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« Reply #21 on: November 16, 2006, 12:20:00 pm »
I am sorry I am not trying to flame this person because I sure he may be new or something I just wanted to give and example of the ignorance of some people towards BASIC

Scuttle is a fast, fun, and efficient BASIC game in which you race around the screen avoiding the enemy and collecting points. Scuttle was my first *real* BASIC game. Soon I'll make an ASM version to fix the problem BASIC has of slowing down after a while, so be on the lookout for that! Enjoy.

He says it is an efficient BASIC game, but then he says of the problem BASIC has of slowing down after a while. Now I am sure that if you look at this game and see how non-complex it is that we can make a general conclusion. This programmer has used Goto in an unefficient way in his BASIC program and I can confidently say this without looking at the source because there is no reason this program should be slowing down at all no matter how long you play it.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline DJ Omnimaga

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« Reply #22 on: November 16, 2006, 02:39:00 pm »
well he should be able to stay with basic and still lose the slow down problems if he fixed the gotos

Offline dinhotheone

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« Reply #23 on: December 12, 2006, 10:46:00 am »
just thought that if i should mention this anywhere, its here...
I guess TI got some new calc coming out... here
go to this http://www.ticalc.org/

Offline Halifax

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« Reply #24 on: December 12, 2006, 12:00:00 pm »
Yes that has been floating around a while but its not out yet I don't think just software on the computer that emulates it. Plus many rumors have been spread about it not supporting basic graphics functions only ASCII
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline DJ Omnimaga

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« Reply #25 on: December 13, 2006, 02:57:00 am »
yeah that look nice, but some ppl reported it won't have TI-BASIC drawing functions :(sad.gif so i guess we will need to stick to asm if nobody write a C compiler for it

Offline JincS

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« Reply #26 on: December 13, 2006, 04:45:00 am »
Depending on how much they change the architecture of the processor, it might not be too hard to port TIGCC to it...

*saying this while the article is loading (dial-up), so don't yell at me if I said something stupid*

Oh, and I do realize that heat and power would both be issues with a Pentium-powered calc; I just thought it'd be funny to see (and you could cook with it :Ptongue.gif ).

Offline DJ Omnimaga

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« Reply #27 on: December 13, 2006, 04:49:00 am »
rofl, well i think they wont use a 68k processor, neither a z80, not sure tho, but if its not one of those it's not gonna be easy to port

Offline JincS

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« Reply #28 on: December 13, 2006, 04:55:00 am »
Nope. Then someone will just have to write a new compiler...

Project Idea? Maybe...

Offline DJ Omnimaga

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« Reply #29 on: December 13, 2006, 05:01:00 am »
yeah but then someone need to get the calc and learn how the hardware/proc work