Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calculators
»
My take on TI community
« previous
next »
Print
Pages:
1
[
2
]
3
Go Down
Author
Topic: My take on TI community (Read 8242 times)
0 Members and 1 Guest are viewing this topic.
JincS
LV4
Regular (Next: 200)
Posts: 191
Rating: +0/-0
My take on TI community
«
Reply #15 on:
November 13, 2006, 04:32:00 am »
Here's an idea:
Design a new calc, but nix the z8->pop in an old Pentium Processor (P1-P4) would work great) and update the OS to support 32-bit instructions. Then, you could update the OS to support your 3D graphics (with an Allegro or OpenGL port or something), add in your FAT32 filesystem, and have better hardware/peripheral suooprt. That way, you can port ALMOST ALL 8086 ASM games (aka DOS games) to your calc, have a mem-mapped display, (for buffered screen output). There's so many more 8086 asm programmers out there that games would be popping up so fast, we wouldn't be able to keep up with them!
Logged
rivereye
LV8
Addict (Next: 1000)
Posts: 996
Rating: +0/-0
My take on TI community
«
Reply #16 on:
November 13, 2006, 05:39:00 am »
would be great to see a Pentium in a calc is the heat factor, as is power also. I don't think 6v is enough to power a Pentium. How about an 80286 or something?
Logged
>(<')
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
My take on TI community
«
Reply #17 on:
November 13, 2006, 05:47:00 am »
QuoteBegin-rivereye+13 Nov, 2006, 11:39-->
QUOTE
(rivereye @ 13 Nov, 2006, 11:39)
would be great to see a Pentium in a calc is the heat factor
at least you could cook with your calc
Logged
Fryedsoft
LV3
Member (Next: 100)
Posts: 90
Rating: +2/-0
My take on TI community
«
Reply #18 on:
November 13, 2006, 08:48:00 am »
Ti shouldn't have let the 85 series die like they did. It was a nice calculator to program for, at least in ti-basic, although I would program a 92 series calc over any other calculator. Their focus on the 82 series has basicially sucked the base dry. All they did is add more ram and a USB plug. Their doing the same thing with the 89 series,
And from the looks of it, the Nspire is going to be an ASM'ers dream, but good luck programming a Ti-BASIC Nspire game with
http://www.bluecrimson.com/cgi-bin/forum/Blah.pl?b-tinspire/m-1161633215/
.
Logged
BlueCrimson - The Future of Ti-Basic, Today
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
My take on TI community
«
Reply #19 on:
November 13, 2006, 03:11:00 pm »
Yeah a pentium processor is out of the question really. Also the thing is I want it so z80 programmers don't really have to learn a new language like the PS3 got realesed and it uses OpenGL ES and Cg shader language which almost every pc programmer has used so they can make their games without learning anything but the architecture and coding style
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
My take on TI community
«
Reply #20 on:
November 14, 2006, 03:47:00 am »
still, cooking with your calc would make it has even more purpose than just gaming and calculating %)
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
My take on TI community
«
Reply #21 on:
November 16, 2006, 12:20:00 pm »
I am sorry I am not trying to flame this person because I sure he may be new or something I just wanted to give and example of the ignorance of some people towards BASIC
Scuttle is a fast, fun, and
efficient BASIC
game in which you race around the screen avoiding the enemy and collecting points. Scuttle was my first *real* BASIC game. Soon I'll make an ASM version to fix
the problem BASIC has of slowing down after a while
, so be on the lookout for that! Enjoy.
He says it is an efficient BASIC game, but then he says of the problem BASIC has of slowing down after a while. Now I am sure that if you look at this game and see how non-complex it is that we can make a general conclusion. This programmer has used Goto in an unefficient way in his BASIC program and I can confidently say this without looking at the source because there is no reason this program should be slowing down at all no matter how long you play it.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
My take on TI community
«
Reply #22 on:
November 16, 2006, 02:39:00 pm »
well he should be able to stay with basic and still lose the slow down problems if he fixed the gotos
Logged
dinhotheone
LV6
Super Member (Next: 500)
Posts: 410
Rating: +2/-1
My take on TI community
«
Reply #23 on:
December 12, 2006, 10:46:00 am »
just thought that if i should mention this anywhere, its here...
I guess TI got some new calc coming out... here
go to this
http://www.ticalc.org/
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
My take on TI community
«
Reply #24 on:
December 12, 2006, 12:00:00 pm »
Yes that has been floating around a while but its not out yet I don't think just software on the computer that emulates it. Plus many rumors have been spread about it not supporting basic graphics functions only ASCII
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
My take on TI community
«
Reply #25 on:
December 13, 2006, 02:57:00 am »
yeah that look nice, but some ppl reported it won't have TI-BASIC drawing functions
so i guess we will need to stick to asm if nobody write a C compiler for it
Logged
JincS
LV4
Regular (Next: 200)
Posts: 191
Rating: +0/-0
My take on TI community
«
Reply #26 on:
December 13, 2006, 04:45:00 am »
Depending on how much they change the architecture of the processor, it might not be too hard to port TIGCC to it...
*saying this while the article is loading (dial-up), so don't yell at me if I said something stupid*
Oh, and I do realize that heat and power would both be issues with a Pentium-powered calc; I just thought it'd be funny to see (and you could cook with it
).
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
My take on TI community
«
Reply #27 on:
December 13, 2006, 04:49:00 am »
rofl, well i think they wont use a 68k processor, neither a z80, not sure tho, but if its not one of those it's not gonna be easy to port
Logged
JincS
LV4
Regular (Next: 200)
Posts: 191
Rating: +0/-0
My take on TI community
«
Reply #28 on:
December 13, 2006, 04:55:00 am »
Nope. Then someone will just have to write a new compiler...
Project Idea? Maybe...
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
My take on TI community
«
Reply #29 on:
December 13, 2006, 05:01:00 am »
yeah but then someone need to get the calc and learn how the hardware/proc work
Logged
Print
Pages:
1
[
2
]
3
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calculators
»
My take on TI community