Author Topic: next version of xlib features  (Read 20903 times)

0 Members and 2 Guests are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
next version of xlib features
« Reply #30 on: July 19, 2006, 12:10:00 pm »
sound cool, map comprression would be cool but it would suck if real(2 compatibility was removed as all games alerady made for xlib would be screwed up

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
next version of xlib features
« Reply #31 on: July 19, 2006, 12:37:00 pm »
Well it would be cool, maybe he could add it to detect for compression...where you would have the matric number be something of a special number, so it would then say ok it is compressed >.>

Demon

  • Guest
next version of xlib features
« Reply #32 on: July 21, 2006, 09:23:00 am »
More Ideas

- Sprite zooming.
- GS sprite command that would - everytime you ran it - take the sprite from pic one and display it and then the same from the next pic and display it.  When you put it in a loop, you would have a GS sprite with only with command instead of two, plus this would make grayscale more possible on the normal TI-83+'s.
- Sprite inversion with only one command instead of two.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
next version of xlib features
« Reply #33 on: July 21, 2006, 09:51:00 am »
sprite zooming routine would pwn

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
next version of xlib features
« Reply #34 on: July 21, 2006, 06:49:00 pm »
Yeah, JFish wouldn't need a extra asm program to do the fish intro :Ptongue.gif

threefingeredguy

  • Guest
next version of xlib features
« Reply #35 on: July 21, 2006, 10:02:00 pm »
Ability to write back to matrices in programs. Drawing maps from strings would be hard, you could only have 10 tiles if you did single digits. Sprite zooming would be cool. Sound would not work like you want. It would have to pause the program to play sound. It would still be cool. You know what would be cool? Omnicalc support. Emulate Omnicalc commands. That would improve compatibility and suck away downloads for omnicalc. You could play Diortem, Metroid, and Metroid II without installing anything.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
next version of xlib features
« Reply #36 on: July 22, 2006, 01:11:00 am »
QuoteBegin-kalan_vod+Jul 22 2006, 01:49 AM-->
QUOTE (kalan_vod @ Jul 22 2006, 01:49 AM)
Yeah, JFish wouldn't need a extra asm program to do the fish intro :Ptongue.gif

 HE USE A PRGM TO ZOOM??????????????????? WHERE CAN I FIND IT?????     O_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gif

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
next version of xlib features
« Reply #37 on: July 22, 2006, 04:37:00 am »
@TFG: You could use chars for other tiles too ;)wink.gif (A-theta, and more).

@Kevin: Idk, you know the fish image at the start? Well he told me he uses a asm program for that.

Dragon__lance

  • Guest
next version of xlib features
« Reply #38 on: July 22, 2006, 09:26:00 am »
that is a cool feature of the intro! a program like that would come in extremely useful! :)smile.gif another cool feature would be auto install from inside the program :)smile.gif

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
next version of xlib features
« Reply #39 on: July 22, 2006, 01:23:00 pm »
QuoteBegin-kalan_vod+Jul 22 2006, 11:37 AM-->
QUOTE (kalan_vod @ Jul 22 2006, 11:37 AM)
@TFG: You could use chars for other tiles too ;)wink.gif (A-theta, and more).

@Kevin: Idk, you know the fish image at the start? Well he told me he uses a asm program for that.  

 at first i thought it was a serie of images stored in several pics, i wish  i found the prgm on ticalc, if implemented in xlib it would pwn for pseudo 3d space shooters and racing games ^^

Demon

  • Guest
next version of xlib features
« Reply #40 on: July 24, 2006, 08:45:00 am »
New idea:  3D drawing commands to draw simple 3d polygons.  Also commands to draw more 2d polygons other than squares.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
next version of xlib features
« Reply #41 on: July 25, 2006, 02:26:00 am »
i think just using a list with several lines connected to each others could do the job, but it requires calculation to make the 3D look nice

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
next version of xlib features
« Reply #42 on: July 25, 2006, 09:28:00 pm »
It would be neat if there were support for textured quads and tris...but I doubt it.  Also, would need a faster matirx command then.
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
next version of xlib features
« Reply #43 on: July 26, 2006, 02:52:00 am »
From pyro_xp2k editor I noticed how fast lines were compared to BASIC Line( command, in the past I made some 3D ish looking games (which I lost due to mem clears) it would pwn with xlib lines XDsmiley.gif

Offline lolje

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 299
  • Rating: +2/-0
    • View Profile
next version of xlib features
« Reply #44 on: July 26, 2006, 03:07:00 am »
In my oppinion they should *first of all* fix this disturbing error which causes equations clearing your RAM when you try to read/delete/group them :banghead:banghead.gif:grr:mad.gif:flame:tresfache.gif:ihatemypc:crash.gif

 I don't know exactly why they're caused but it has always somthing to do with the Save-Picture-command
( real(9.0 ).

e.g. if you type "real(9.1.randint(0,255))"->Y1 and then press GRAPH your RAM 'll be cleared
Something is wrong with this command...


After that I would recommend to include a command to delete/archive/unarchive programs and pics.

especcially archiving (HACKED) pics would be VERY useful because this way you could save a lot of memory because xlib commands can read the pic-data also when the pics are archived.
83+/84+ xLIB projects
Age of culture II (~89%)

Contact: [email protected]