Author Topic: next version of xlib features  (Read 20905 times)

0 Members and 2 Guests are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
next version of xlib features
« Reply #60 on: August 10, 2006, 04:36:00 am »
Gambit did a program like this, but using interrupt based gs in BASIC is a very bad idea because the TI-OS can interfer with them and it can become really unstable

Offline TsiJiang

  • LV3 Member (Next: 100)
  • ***
  • Posts: 57
  • Rating: +0/-0
    • View Profile
next version of xlib features
« Reply #61 on: August 17, 2006, 08:54:00 am »
what about something to help you make sprite sheets easier like a guide ruler  

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
next version of xlib features
« Reply #62 on: August 18, 2006, 10:13:00 am »
actually pyro or spelli should implement this in their map/sprite editor, like having a grid appear when pressing  abutton so you know if the sprites are all alligned properly. That would be for ppl who do everything on calc tho (I do sprites on the PC nowaday)

Offline Spellshaper

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1690
  • Rating: +0/-0
  • This is me. Or maybe not.
    • View Profile
next version of xlib features
« Reply #63 on: August 18, 2006, 10:15:00 am »
the problem with a grid is that it overwrites part of the sprites. :(sad.gif
That's why I didn't implement one.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
next version of xlib features
« Reply #64 on: August 18, 2006, 11:00:00 am »
nonono I meant a temporary one, basically have the pic to be stored in a pic file, display the grid, then when the users press clear for example, recall the pic so the grid is erased. it would be just used as a guide

Offline Spellshaper

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1690
  • Rating: +0/-0
  • This is me. Or maybe not.
    • View Profile
next version of xlib features
« Reply #65 on: August 18, 2006, 11:11:00 am »
ah I c...

Offline lolje

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 299
  • Rating: +2/-0
    • View Profile
next version of xlib features
« Reply #66 on: August 25, 2006, 02:08:00 am »
Oh, a grid... I could do that. It should be quite easy to code...

@topic: So what's up??? Is there still progress on xLIB? What features will be implemented?Please answer these questions!

Why not start a poll about the xLIB features and then implement the features with the most votes???

oh and I also missed a circle-routine in the real(12 - task...
83+/84+ xLIB projects
Age of culture II (~89%)

Contact: [email protected]

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
next version of xlib features
« Reply #67 on: August 25, 2006, 02:38:00 am »
well, I want a faster square root function, and matrix checking.
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

threefingeredguy

  • Guest
next version of xlib features
« Reply #68 on: August 25, 2006, 04:26:00 am »
QuoteBegin-lolje+25 Aug, 2006, 8:08-->
QUOTE (lolje @ 25 Aug, 2006, 8:08)
Why not start a poll about the xLIB features and then implement the features with the most votes???  

 I am sure tr1p1ea will implement what he wants regardless of what poll results are.

Offline Halifax

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1334
  • Rating: +2/-1
    • View Profile
    • TI-Freakware
next version of xlib features
« Reply #69 on: August 25, 2006, 06:45:00 am »
I want something where you can set an interupt say like real(15 or sumthin and then do grayscale like ASM with the interupt or is that not possible?? Cause that would be cool if BASIC could make games like Desolate
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
next version of xlib features
« Reply #70 on: August 25, 2006, 09:48:00 am »
QuoteBegin-threefingeredguy+25 Aug, 2006, 11:26-->
QUOTE (threefingeredguy @ 25 Aug, 2006, 11:26)
QuoteBegin-lolje+25 Aug, 2006, 8:08-->
QUOTE (lolje @ 25 Aug, 2006, 8:08)
Why not start a poll about the xLIB features and then implement the features with the most votes???

I am sure tr1p1ea will implement what he wants regardless of what poll results are.

well tr1p1ea said he may not be working on it for a while if I remember, I think personally it is his choice to add what he want, better not put too much pressure either. Lol look what xlib can do actually .

@everyone: this topic was just to provide suggestion for xlib new features, not to decide what feature will be implemented in the next version. It was started because some people doesnt visit maxcoderz or even know about it at all yet and since tr1p occasionally come here he know what ppl from here would like



What about 8 level grayscale pic support? That would pwn so much. I know tifreak8x may not do good use of program though %)rolleyes2.gif

threefingeredguy

  • Guest
next version of xlib features
« Reply #71 on: August 25, 2006, 02:28:00 pm »
QuoteBegin-Killerplayer+25 Aug, 2006, 12:45-->
QUOTE (Killerplayer @ 25 Aug, 2006, 12:45)
I want something where you can set an interupt say like real(15 or sumthin and then do grayscale like ASM with the interupt or is that not possible?? Cause that would be cool if BASIC could make games like Desolate  

 That was already shot down in this topic. On the same page, in fact.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
next version of xlib features
« Reply #72 on: August 25, 2006, 03:15:00 pm »
hmm, i think it was previous page... well at least for me (I set my profile to display the default post per page (which is 15)), anyway yea I alerady talked about how it is impossible

Offline lolje

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 299
  • Rating: +2/-0
    • View Profile
next version of xlib features
« Reply #73 on: August 28, 2006, 01:41:00 am »
Ok, but when he doesn't care about what we say - why does this topic exist?????? I just want to know which features he's going to add...
83+/84+ xLIB projects
Age of culture II (~89%)

Contact: [email protected]

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
next version of xlib features
« Reply #74 on: August 28, 2006, 01:56:00 am »
nonono threefingeredguy just meant he care about what its said in the topic, just that its up to him to decide which feature he's gonna add. This topic is just to give suggestion, and of course ppl have to make sure to read the entire topic before posting to not repeat the same suggestion 10 times  :Ptongue.gif