Author Topic: Peggle  (Read 12142 times)

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Offline ztrumpet

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Re: Peggle
« Reply #15 on: December 13, 2010, 05:44:34 pm »
Oh, go to the Matrix editor or table ([2nd] [Graph]). :)

By the way, this doesn't work for OS 2.53 MP. :(
« Last Edit: December 13, 2010, 05:45:07 pm by ztrumpet »

Offline yunhua98

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Re: Peggle
« Reply #16 on: December 13, 2010, 05:47:32 pm »
oh, btw, why does it do Pxl-On(60,3) and then Text(54,something," ") and then check if that pixel is on or not?

would someone mind making an animated screenie then?  Mah link cable is broken, I'm going to get another soon though, no worries.  ;)
« Last Edit: December 13, 2010, 05:48:27 pm by yunhua98 »

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Offline Builderboy

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Re: Peggle
« Reply #17 on: December 13, 2010, 05:48:46 pm »
Because of a small quirk of the Ti84 series, where if you visit the Mode Menu, it makes it so that whenever you display text, it erases *below* the text as well as above.  This breaks my game so i don't allow you to play it if it is detected

Offline yunhua98

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Re: Peggle
« Reply #18 on: December 13, 2010, 05:50:21 pm »
hmm...  RAM clear does nothing, but then again, I'm on 2.53  :(

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Offline Builderboy

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Re: Peggle
« Reply #19 on: December 13, 2010, 05:51:06 pm »
Hmmmmm maybe 2.53 locks this flag on? D: I'll have to do more research...

Offline DJ Omnimaga

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Re: Peggle
« Reply #20 on: December 13, 2010, 05:54:18 pm »
Oh wait I see why: Indeed on OS 2.53 MP for most text characters this flag is locked ON, it seems, so you will always have a row of pixels erased below text. This sucks :/

Offline ztrumpet

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Re: Peggle
« Reply #21 on: December 13, 2010, 06:00:07 pm »
Excuse me, TI, please place OS 2.53 MP in the middle of these two men.  Thank you:

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Re: Peggle
« Reply #22 on: December 13, 2010, 06:01:18 pm »
Excuse me, TI, please place OS 2.53 MP in the middle of these two men.  Thank you:


you silly boy

Offline yunhua98

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Re: Peggle
« Reply #23 on: December 13, 2010, 06:01:24 pm »
Excuse me, TI, please place OS 2.53 MP in the middle of these two men.  Thank you:

LOL.  ;D
you forgot 2.54MP  :P

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Offline c.sprinkle

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Re: Peggle
« Reply #24 on: December 13, 2010, 06:10:51 pm »
Good idea. Everyone hates the MP OS. It sucks.

Offline shmibs

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Re: Peggle
« Reply #25 on: December 13, 2010, 06:41:28 pm »
dj: nobody's bashing basic. this game in particular is just not one that is suited for replication in it.

oh, and builder: do you mind if i take a stab at an axe remake? i need something to motivate me back into coding, and, aside from angles of reflection on round pegs(which could be faked fairly easily with eight possible rebound angles), this sounds like just the not-too-hard project.

Offline DJ Omnimaga

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Re: Peggle
« Reply #26 on: December 13, 2010, 06:47:48 pm »
dj: nobody's bashing basic. this game in particular is just not one that is suited for replication in it.

oh, and builder: do you mind if i take a stab at an axe remake? i need something to motivate me back into coding, and, aside from angles of reflection on round pegs(which could be faked fairly easily with eight possible rebound angles), this sounds like just the not-too-hard project.
True but it still doesn't mean it shouldn't be done or that it's a bad idea. I made a Metroid game with BASIC+libs before and some people enjoyed it.

Offline Builderboy

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Re: Peggle
« Reply #27 on: December 13, 2010, 06:50:56 pm »
shmibs go ahead :D I have too many projects anyway :P And i don't think anybody is saying that peggle *shouldnt* be made in Basic, just that this would be even more epic in asm, since its a bit more suited, i agree.  After all, i did make this game and i know a lot of people enjoyed it :) Its one of the highest rated games over at TiBD ^^ (bet you didn't know they have an archive :P)

Offline nemo

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Re: Peggle
« Reply #28 on: December 13, 2010, 07:01:07 pm »
For some reasons, 3 of your games got names that are similar or exactly the same as 3 other existing games. :P (Trapped, Orbit and Pegs) Nice games, though.
I just need to build up the courage to made a pinball engine in Axe first :P
O.O
if you made this in axe i would love you forever. the idea is great, but TI-Basic is too slow to showcase all of peggle's glory.
No, I think Builderboy game is good in BASIC too. I understand that Axe blew BASIC out of the water in some ways but let's not start that whole basic bashing thing again.

Sorry DJ, not meaning to start basic bashing. i sent you a lengthy pm describing why i'm not bashing basic in that post. i just mean that peggle is more suited to be made in axe or assembly, due to how much math it has to calculate per-frame.


Offline DJ Omnimaga

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Re: Peggle
« Reply #29 on: December 13, 2010, 07:01:37 pm »
Oh I know they had an archives, but I stopped checking in 2009 because 90% of the stuff uploaded became crap. At that point they pretty much started allowing anything in from guessing games to quadratic solvers. As a result I might have missed a bunch of stuff.

Also it seemed to me the comments were saying Peggle wasn't suitable for BASIC, but whatever. I'm just trying to make sure there won't be an anti-BASIC mentality spiral here, which is possible with so many BASIC programmers who switched to Axe.

EDIT: Ok I saw your post Nemo. Apology accepted
« Last Edit: December 13, 2010, 07:02:10 pm by DJ Omnimaga »