Omnimaga
Calculator Community => Other Calculators => Topic started by: Augs on November 11, 2012, 05:23:02 pm
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The title says it all, here is a link to the game is question:
http://www.kongregate.com/games/Moly/gorillas-bas
I would do it myself but I don't have the programming skills. So if any of you are willing to port this then that would be awesome.
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Interesting, although i wonder if one where you don't have to enter angles and instead move around some sliders would be better, like Obliterate on the PRIZM...
Also it would need to fix velocity so we can't enter crazy numbers like 1500 and shoot through buildings :P
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Seems like a fun game to port :)
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This was originally written in QBASIC, and i believe actually came with it. The original source is probably available somewhere online. This would be a great Lua project for someone, and it really shouldn't be a hard port at all. Especially if you can find the original source. :) You should give it a try Augs, it'll be a good learning experience. :)
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I might have a go at it myself, I need to learn lua at some point ;)
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I've started some game like that some time ago, with physics done manually (no need of 3.2)
Jim and I were thinking about redoing it from scratch with proper physics handling (3.2's physics engine)
https://github.com/adriweb/Obliterate-Nspire
(http://i.imgur.com/91irNm.png)
The physics engine makes us do things like that easily :
Even though I'm not sure such detail would be necessary, it can be an idea.
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Source Code: http://hem.passagen.se/hedsen/prg/games/gorilla.bas