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I wrote a really crude version of this at one point, but yours has boxes! Nice job.
Lol I totally didn't thought about AxeCoderz. Now if MaxCoderz did not exist and if we seeked for a new name and only did Axe programming, we could almost become AxeCoderz
well, each key on the calc keyboard has a bit assigned to it which is set when pressed and reset when not pressed. however, it doesnt really have it's own because(i guess?) it would take too long for the processor to go through and check a bit for every single key every time it want's to know what keys are pressed down and so the keys are instead broken into several keygroups. the processor then has to indicate which keygroup it wants to check and then which bit it want's to check. for some reason, certain combinations of keys will return the value of others when they are pressed because of this? i would have to read up on this again as the last time i did was over a year ago. thepenguin or any of the other asm programmers could actually explain it.the purpose of this program is to display graphically what keys the processor is reading as being pressed down, which can then be compared with what keys are actually being pressed to ensure that a certain key combo that may be used in your game wont trigger another key that does something completely different.