Author Topic: Psychedelic Tunnel  (Read 7653 times)

0 Members and 1 Guest are viewing this topic.

Offline apcalc

  • The Game
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1393
  • Rating: +120/-2
  • VGhlIEdhbWUh (Base 64 :))
    • View Profile
Psychedelic Tunnel
« on: April 23, 2011, 11:46:26 am »
« Last Edit: April 23, 2011, 11:47:16 am by apcalc »


Offline mikehill2003

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 279
  • Rating: +13/-4
    • View Profile
Re: Psychedelic Tunnel
« Reply #1 on: April 23, 2011, 11:47:15 am »
Psychedelic Tunnel
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=657

 :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper:
                                                 :hyper:
 :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper: :hyper:

Joking aside, very nice work!
« Last Edit: April 23, 2011, 11:48:27 am by mikehill2003 »

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: Psychedelic Tunnel
« Reply #2 on: April 23, 2011, 12:54:43 pm »
Psychedelic Tunnel



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=657

Screenshot (thanks DJ!):


Nice work, Apcalc.

(offtopic:Did you know that when a time machine hits 88 miles per hour you see some serious stuff? Just saying because your rep. is 88. :P)


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Psychedelic Tunnel
« Reply #3 on: April 23, 2011, 12:55:56 pm »
@apcalc: Very nice job! Perhaps the car/player could be bigger, but it's looking really nice.

Offline ingalls

  • LV3 Member (Next: 100)
  • ***
  • Posts: 49
  • Rating: +4/-0
  • :)
    • View Profile
Re: Psychedelic Tunnel
« Reply #4 on: April 23, 2011, 06:17:44 pm »
Great Job! I can't wait to get a CX so I can play it on a color calc. I tried it on ny nspire so I got 16 shades of beautiful grayscale :)

Maybe a small arrow instead of a single dot, maybe something like the up character in the tinspire characters dialogue...

Cheers
Ingalls

Offline apcalc

  • The Game
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1393
  • Rating: +120/-2
  • VGhlIEdhbWUh (Base 64 :))
    • View Profile
Re: Psychedelic Tunnel
« Reply #5 on: April 23, 2011, 06:50:23 pm »
Yeah, I'll fix the "ship" to make it an arrow.  I made this game in less than an hour, and it was easier to type gc:fillRect(stuff) than to script out what was needed for the arrow. :P


Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Psychedelic Tunnel
« Reply #6 on: April 23, 2011, 11:00:18 pm »
Nice! That would work on a Prizm too :D




Offline ingalls

  • LV3 Member (Next: 100)
  • ***
  • Posts: 49
  • Rating: +4/-0
  • :)
    • View Profile
Re: Psychedelic Tunnel
« Reply #7 on: April 23, 2011, 11:25:26 pm »
@apcalc - Sounds good!  ;D

Just a suggestion, for my objects in nFighter, I printed out a 10x10 grid then labelled the coords and then typed it in. I found that it went a bit faster than doing it in my head but maybe I'm just a bit lazy :)

Offline TsukasaZX

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 415
  • Rating: +46/-3
  • Never Gonna Give You Up!
    • View Profile
Re: Psychedelic Tunnel
« Reply #8 on: April 24, 2011, 06:38:15 am »
Am I the only one who thinks this game and the flashing smiley are both health hazards to the epileptic? ???
IRC EFNet | Nick Su-Hime | Chan #omnimaga, #unss, #cemetech
Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
 - Hiatus until summertime
Yumé: The Eternal Dreams - 50%
 - World and events
TIBiC/GO C Library - N%

"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.

  ▲
▲ ▲ Triforce!

Offline ZippyDee

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +83/-8
  • Why not zoidberg?
    • View Profile
Re: Psychedelic Tunnel
« Reply #9 on: April 24, 2011, 06:55:24 am »
Am I the only one who thinks this game and the flashing smiley are both health hazards to the epileptic? ???
Nope, you're definitely not the only one :P
There's something about Tuesday...


Pushpins 'n' stuff...


Offline apcalc

  • The Game
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1393
  • Rating: +120/-2
  • VGhlIEdhbWUh (Base 64 :))
    • View Profile
Re: Psychedelic Tunnel
« Reply #10 on: April 24, 2011, 06:56:44 am »
Am I the only one who thinks this game and the flashing smiley are both health hazards to the epileptic? ???
Nope, you're definitely not the only one :P

:hyper: :hyper: :hyper:


Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Psychedelic Tunnel
« Reply #11 on: April 24, 2011, 07:57:12 am »
I was thinking to make a 83/84+ Version of this, but instead of colours, we'd have Light Grey>Dark Grey>Black>White always shifting.

I'll give it a try.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Psychedelic Tunnel
« Reply #12 on: April 24, 2011, 11:09:28 am »
By the way, how'd you do the screenshot?




Offline apcalc

  • The Game
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1393
  • Rating: +120/-2
  • VGhlIEdhbWUh (Base 64 :))
    • View Profile
Re: Psychedelic Tunnel
« Reply #13 on: April 24, 2011, 11:11:31 am »
By the way, how'd you do the screenshot?

DJ made it for me in the computer software. :)


Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Psychedelic Tunnel
« Reply #14 on: April 24, 2011, 11:12:14 am »
Oh, right, TI's own software. I thought nspire_emu started emulating CXs or something.