Author Topic: IronGate - Random Dungeon Generator  (Read 75770 times)

0 Members and 1 Guest are viewing this topic.

Offline Raylin

  • Godslayer
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1392
  • Rating: +83/-25
  • I am a certifiable squirrel ninja.
    • View Profile
    • Ray M. Perry
IronGate - Random Dungeon Generator
« on: July 01, 2009, 09:03:59 pm »
Possibilities.  :)

Thinking it over in my room, I wondered if there was a way to make a dungeon generator according to the following criteria:

* Make a solvable (with a begin and end) dungeon.
* Customize the actual dungeon shape. (i.e. rectangle, box, circle, cross, long cross)
* Have the option of putting in dead ends and stairs.

Could there be a way? This would help GREATLY in the dead project over at MaxCoderz.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline Drak

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 118
  • Rating: +2/-16
  • The color of choice for winners.
    • View Profile
Re: IronGate - Random Dungeon Generator
« Reply #1 on: July 01, 2009, 11:36:40 pm »
Possibilities.  :)

Thinking it over in my room, I wondered if there was a way to make a dungeon generator according to the following criteria:

* Make a solvable (with a begin and end) dungeon.
* Customize the actual dungeon shape. (i.e. rectangle, box, circle, cross, long cross)
* Have the option of putting in dead ends and stairs.

Could there be a way? This would help GREATLY in the dead project over at MaxCoderz.

build it off a maze generator program, and add stairs at the locations to change floors. about the shapes though, you lost me there

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: IronGate - Random Dungeon Generator
« Reply #2 on: July 02, 2009, 12:38:18 am »
mhmm, if it was in ASM maybe it would be possible, but in BASIC it would be extremly slow to generate unless the dungeons were relatively simple (see Illusiat 1  for example)