Author Topic: Splut  (Read 12961 times)

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Offline DJ Omnimaga

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Re: Splut
« Reply #15 on: October 11, 2010, 09:20:37 am »
Wow it reminds me how I drew the Reign Of Legends 1 overworld and underworld maps. I am sure I still got the sheet of paper of it. Maybe I even posted it before.

Offline ztrumpet

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Re: Splut
« Reply #16 on: October 11, 2010, 09:27:39 pm »
Are these the notes?
http://ourl.ca/3573

Offline DJ Omnimaga

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Re: Splut
« Reply #17 on: October 11, 2010, 09:47:43 pm »
Hmm I had much more ROL notes, from ROL1 and 2, that is. At one point I'll check if I got the ones from mana Force 2. I am sure i still got notes from when I role-played with LEGO's too. Those LEGO RP'ing notes might date as far as 1997
« Last Edit: October 11, 2010, 09:47:56 pm by DJ Omnimaga »

Offline Ikkerens

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Splut
« Reply #18 on: January 11, 2011, 04:08:20 pm »
Splut



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=577

The game that combines tetris/blockdude and smileys. To save your people, it is your task to obtain flags. Which are used to feed your tribe. But, the evil block god tries to stop you by throwing blocks at you. Use those blocks to get to your goal and save your people.
Features:
-4lv grayscale
-Game can be played without grayscale as well.
-Several difficulty levels
-Several hours of gameplay, for those boring math classes.



Also on: http://www.ticalc.org/archives/files/fileinfo/431/43132.html

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

Offline DJ Omnimaga

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Re: Splut
« Reply #19 on: January 11, 2011, 04:11:03 pm »
I wonder what this update adds to the new version?

Offline Ikkerens

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Re: Splut
« Reply #20 on: January 12, 2011, 02:04:14 pm »
As noted in the changelog:
Splut 1.2.0
-Level 19 added
-Code optimized to react more "smooth"
-Dificulty 4 added (meant to be impossible, tell me if you can beat it :P)

And there's 1 thing I forgot to mention in the changelog ;)
I added a teacher mode, pressing graph in-game will simulate a cursor.
Holding Sto> will revert to the game ;)
« Last Edit: January 31, 2011, 01:30:55 pm by Ikkerens »

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

Offline DJ Omnimaga

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Re: Splut
« Reply #21 on: January 13, 2011, 09:43:48 pm »
Ah ok, I actually went in the readme and missed that part x.x. I'll try the game later when I am less busy :)

EDIT: Damnit, I lost again D:<

the game
« Last Edit: January 13, 2011, 09:44:32 pm by DJ Omnimaga »

Offline Ikkerens

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Re: Splut
« Reply #22 on: January 31, 2011, 01:31:26 pm »
Ah ok, I actually went in the readme and missed that part x.x. I'll try the game later when I am less busy :)

EDIT: Damnit, I lost again D:<

the game

Bolded the game part to make people notice :)
* Ikkerens lost.
« Last Edit: January 31, 2011, 01:31:45 pm by Ikkerens »

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

Offline DJ Omnimaga

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Re: Splut
« Reply #23 on: January 31, 2011, 01:33:35 pm »
And he had to bump this topic again to make me lose D:

Offline Ikkerens

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Re: Splut
« Reply #24 on: February 02, 2011, 11:38:23 am »
Allright, im currently optimizing the code and adding some new features.
In progress:
-Animated tiles.
-New portal design.
-New way of storing levels, allowing me to have more than 19 levels.
-Lore
-The special elevator mechanic, which I was about to use sooner, but couldn't, because of storage problems.

You have only seen a small part of the full game idea ;)
Edit:
* Ikkerens lost.
« Last Edit: February 02, 2011, 11:41:51 am by Ikkerens »

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

Offline DJ Omnimaga

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Re: Splut
« Reply #25 on: February 02, 2011, 07:22:43 pm »
Cool to hear. I like the new features ideas. I'm glad you found some room to fit them in. :)