Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calculators
»
StarCraft (xlib)
« previous
next »
Print
Pages: [
1
]
2
3
Go Down
Author
Topic: StarCraft (xlib) (Read 8760 times)
0 Members and 1 Guest are viewing this topic.
Alex
Guest
StarCraft (xlib)
«
on:
April 26, 2006, 05:29:00 am »
http://www.ticalc.org/archives/files/fileinfo/386/38643.html
I'm a big fan of StarCraft (PC) myself and I would like to know if any of you tried it, and what's your opinion on it.
- Alex
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
StarCraft (xlib)
«
Reply #1 on:
April 26, 2006, 06:11:00 am »
OMG I saw this yesterday, i think it only support multiplayer mode, kinda a way to not have to program AI
sound cool though
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
StarCraft (xlib)
«
Reply #2 on:
April 26, 2006, 06:45:00 am »
looked at it... multiplayer only is... nah not good >_<
and starcraft rockz! Protos, chaaaarge!
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
StarCraft (xlib)
«
Reply #3 on:
April 26, 2006, 07:08:00 am »
It isn't bad, though I couldn't try it multiplayer (too lazy). It has nice sprites and he put some time into it.
Logged
Alex
Guest
StarCraft (xlib)
«
Reply #4 on:
April 26, 2006, 02:05:00 pm »
He said he'll implement a Protoss AI in the next release, I look forward to that. I still have my eyes out on that StarCraft 89 over at CalcGames.org. That will be the KILLER game for the 68k's, provided it will ever be completed.
- Alex
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
StarCraft (xlib)
«
Reply #5 on:
April 26, 2006, 02:12:00 pm »
QuoteBegin-Alex+Apr 26 2006, 08:05 PM-->
QUOTE
(Alex @ Apr 26 2006, 08:05 PM)
He said he'll implement a Protoss AI in the next release, I look forward to that. I still have my eyes out on that StarCraft 89 over at CalcGames.org. That will be the KILLER game for the 68k's, provided it will ever be completed.
- Alex
Basic or C?
Logged
Liazon
Guest
StarCraft (xlib)
«
Reply #6 on:
April 26, 2006, 02:24:00 pm »
Digital on calcgames i believe already has sprites and everything ready. I believe he is looking for a TIGCC programmer to actually start coding. But that's what I heard like 2 months ago. I haven't checked how its progressing.
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
StarCraft (xlib)
«
Reply #7 on:
April 26, 2006, 02:48:00 pm »
Oh, so you are just organizing?
Logged
Liazon
Guest
StarCraft (xlib)
«
Reply #8 on:
April 26, 2006, 03:52:00 pm »
huh? no not me. I once talked to some of the guys working on the project and that's about all they mentioned really. I've never played starcraft before, but I assume it must resemble warcraft. I liked warcraft so starcraft must be good :thumb:
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
StarCraft (xlib)
«
Reply #9 on:
April 27, 2006, 12:45:00 am »
moved to calc discussion
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
StarCraft (xlib)
«
Reply #10 on:
April 27, 2006, 03:53:00 am »
Has anyone contacted him and pointed him here?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
StarCraft (xlib)
«
Reply #11 on:
April 27, 2006, 12:41:00 pm »
SC 68k was made by digital on CG, but last time I checked DIgital retired from CG admin position and I dunno if he also dropped the project as well
Logged
Alex
Guest
StarCraft (xlib)
«
Reply #12 on:
April 27, 2006, 01:24:00 pm »
StarCraft 68k is a C program. I truly look forward to it. Consistent effort was already put into that project, and they made some spectacular grayscale conversions of game sprites, it would be a pity to see it go to waste.
Anywho a search on ticalc.org indicated that there are quite a few StarCraft ASM games for the 83+. Are those any good?
- Alex
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
StarCraft (xlib)
«
Reply #13 on:
April 27, 2006, 01:41:00 pm »
QuoteBegin-Alex+Apr 27 2006, 07:24 PM-->
QUOTE
(Alex @ Apr 27 2006, 07:24 PM)
StarCraft 68k is a C program. I truly look forward to it. Consistent effort was already put into that project, and they made some spectacular grayscale conversions of game sprites, it would be a pity to see it go to waste.
Anywho a search on ticalc.org indicated that there are quite a few StarCraft ASM games for the 83+. Are those any good?
- Alex
Those are in spanish and discontinued, also this xlib SC has just been updated..
Logged
shadow
Guest
StarCraft (xlib)
«
Reply #14 on:
April 27, 2006, 01:56:00 pm »
only 72 downloads though
Logged
Print
Pages: [
1
]
2
3
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calculators
»
StarCraft (xlib)