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StarCraft (xlib)
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StarCraft (xlib)
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Topic: StarCraft (xlib) (Read 9807 times)
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Alex
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StarCraft (xlib)
«
on:
April 26, 2006, 05:29:00 am »
http://www.ticalc.org/archives/files/fileinfo/386/38643.html
I'm a big fan of StarCraft (PC) myself and I would like to know if any of you tried it, and what's your opinion on it.
- Alex
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DJ Omnimaga
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CodeWalrus founder & retired Omnimaga founder
StarCraft (xlib)
«
Reply #1 on:
April 26, 2006, 06:11:00 am »
OMG I saw this yesterday, i think it only support multiplayer mode, kinda a way to not have to program AI
sound cool though
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Spellshaper
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This is me. Or maybe not.
StarCraft (xlib)
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Reply #2 on:
April 26, 2006, 06:45:00 am »
looked at it... multiplayer only is... nah not good >_<
and starcraft rockz! Protos, chaaaarge!
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kalan_vod
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StarCraft (xlib)
«
Reply #3 on:
April 26, 2006, 07:08:00 am »
It isn't bad, though I couldn't try it multiplayer (too lazy). It has nice sprites and he put some time into it.
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Alex
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StarCraft (xlib)
«
Reply #4 on:
April 26, 2006, 02:05:00 pm »
He said he'll implement a Protoss AI in the next release, I look forward to that. I still have my eyes out on that StarCraft 89 over at CalcGames.org. That will be the KILLER game for the 68k's, provided it will ever be completed.
- Alex
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kalan_vod
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StarCraft (xlib)
«
Reply #5 on:
April 26, 2006, 02:12:00 pm »
QuoteBegin-Alex+Apr 26 2006, 08:05 PM-->
QUOTE
(Alex @ Apr 26 2006, 08:05 PM)
He said he'll implement a Protoss AI in the next release, I look forward to that. I still have my eyes out on that StarCraft 89 over at CalcGames.org. That will be the KILLER game for the 68k's, provided it will ever be completed.
- Alex
Basic or C?
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Liazon
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StarCraft (xlib)
«
Reply #6 on:
April 26, 2006, 02:24:00 pm »
Digital on calcgames i believe already has sprites and everything ready. I believe he is looking for a TIGCC programmer to actually start coding. But that's what I heard like 2 months ago. I haven't checked how its progressing.
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kalan_vod
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StarCraft (xlib)
«
Reply #7 on:
April 26, 2006, 02:48:00 pm »
Oh, so you are just organizing?
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Liazon
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StarCraft (xlib)
«
Reply #8 on:
April 26, 2006, 03:52:00 pm »
huh? no not me. I once talked to some of the guys working on the project and that's about all they mentioned really. I've never played starcraft before, but I assume it must resemble warcraft. I liked warcraft so starcraft must be good :thumb:
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DJ Omnimaga
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StarCraft (xlib)
«
Reply #9 on:
April 27, 2006, 12:45:00 am »
moved to calc discussion
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kalan_vod
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StarCraft (xlib)
«
Reply #10 on:
April 27, 2006, 03:53:00 am »
Has anyone contacted him and pointed him here?
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DJ Omnimaga
A Dream of Magic Everywhere
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CodeWalrus founder & retired Omnimaga founder
StarCraft (xlib)
«
Reply #11 on:
April 27, 2006, 12:41:00 pm »
SC 68k was made by digital on CG, but last time I checked DIgital retired from CG admin position and I dunno if he also dropped the project as well
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Alex
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StarCraft (xlib)
«
Reply #12 on:
April 27, 2006, 01:24:00 pm »
StarCraft 68k is a C program. I truly look forward to it. Consistent effort was already put into that project, and they made some spectacular grayscale conversions of game sprites, it would be a pity to see it go to waste.
Anywho a search on ticalc.org indicated that there are quite a few StarCraft ASM games for the 83+. Are those any good?
- Alex
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kalan_vod
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StarCraft (xlib)
«
Reply #13 on:
April 27, 2006, 01:41:00 pm »
QuoteBegin-Alex+Apr 27 2006, 07:24 PM-->
QUOTE
(Alex @ Apr 27 2006, 07:24 PM)
StarCraft 68k is a C program. I truly look forward to it. Consistent effort was already put into that project, and they made some spectacular grayscale conversions of game sprites, it would be a pity to see it go to waste.
Anywho a search on ticalc.org indicated that there are quite a few StarCraft ASM games for the 83+. Are those any good?
- Alex
Those are in spanish and discontinued, also this xlib SC has just been updated..
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shadow
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StarCraft (xlib)
«
Reply #14 on:
April 27, 2006, 01:56:00 pm »
only 72 downloads though
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