Author Topic: Super Mario Game  (Read 5211 times)

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Offline Munchor

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Super Mario Game
« on: December 10, 2010, 05:04:48 pm »
Hey everyone, my friends requested me a Mario game, I would also like one, the best (fast!) one out there.

There are lots of Mario Games for ti83+ series, lots really in ticalc.org so many!

So, which one do you use?? I would like one that I can speedrun, so a fast one, but with many levels too, so that I can play a lot :D

Any recommendations?

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Offline Builderboy

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Re: Super Mario Game
« Reply #2 on: December 10, 2010, 05:08:29 pm »
Yeah thats the one i would recommend outside of projectM :)

Offline Munchor

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Re: Super Mario Game
« Reply #3 on: December 10, 2010, 05:09:59 pm »
Yeah thats the one i would recommend outside of projectM :)

I asked calcmaniac84 for it, he quicly hided to avoid answering me :S

ALready checking mariov1.2

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Re: Super Mario Game
« Reply #4 on: December 10, 2010, 05:10:04 pm »
if project M were finished :P


Offline Yeong

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Re: Super Mario Game
« Reply #5 on: December 10, 2010, 05:56:36 pm »
if you're talking about the Sam Heald one, I made the levels myself and it's really evil.(Imma post it later) It's only 2 lvls, but my friend took 1 hr+ to beat it  :w00t:
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Offline turiqwalrus

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Re: Super Mario Game
« Reply #6 on: December 10, 2010, 06:00:19 pm »
try mario 2.0(also sam heald). it runs faster.

Online DJ Omnimaga

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Re: Super Mario Game
« Reply #7 on: December 11, 2010, 02:23:45 am »
I recommend version 2.0 of SUper Mario but version 1.2 of the level editor. Both crashes, but the editor in 2.0 is 10x less stable. Version 2.0 of the game fixes some bugs with collision detection. It's not on ticalc.org because it was never supposed to be released. It was uploaded before but taken down per the author request. later, calcg.org added it to their archives, but the author didn't complain or notice. http://calcg.org/cgi-bin/files.cgi?id=435

Offline Munchor

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Re: Super Mario Game
« Reply #8 on: December 11, 2010, 06:56:19 am »
I recommend version 2.0 of SUper Mario but version 1.2 of the level editor. Both crashes, but the editor in 2.0 is 10x less stable. Version 2.0 of the game fixes some bugs with collision detection. It's not on ticalc.org because it was never supposed to be released. It was uploaded before but taken down per the author request. later, calcg.org added it to their archives, but the author didn't complain or notice. http://calcg.org/cgi-bin/files.cgi?id=435

Thanks :)

I am using 1.2 with level editor. I wish I could find some pre-made maps too :

Also, I am looking for an Axe Mario game, any?
« Last Edit: December 11, 2010, 07:03:00 am by ScoutDavid »

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Re: Super Mario Game
« Reply #9 on: December 12, 2010, 04:08:04 am »
Nope, no Axe Mario yet. Eeems was working on one I think, but ditched it. :(

Offline annoyingcalc

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Re: Super Mario Game
« Reply #10 on: August 06, 2011, 11:47:28 am »
I amworking on an Axe mario game
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Offline FinaleTI

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Re: Super Mario Game
« Reply #11 on: August 06, 2011, 11:53:18 am »
A wild necropost appeared!

Please look at the date of the last post. In this case, it was in December of last year.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline annoyingcalc

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Re: Super Mario Game
« Reply #12 on: August 06, 2011, 11:54:58 am »
*.* whoops
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Re: Super Mario Game
« Reply #13 on: August 06, 2011, 11:55:38 am »
I amworking on an Axe mario game

Indeed, you are.  However, this post is really really really dead now, so I doubt the question asked still applies :P