Author Topic: ROL4  (Read 3629 times)

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Offline DJ Omnimaga

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ROL4
« on: February 03, 2010, 02:56:51 am »
Ok, so I had a copy of The Reign Of Legends 4 menu sitting on my computer and my file host for years, and I figured I would release what I have right now so people see what I was planning in general in 2007 before I ditched the project and it would suck if bad luck happened and I lost everything.

I think the strong point this game was gonna have was the menu system. I haven't checked the code in a long while, but basically, the dynamic menu engine it had reduced file size a lot. I swear if I didn't have this the menu would be over 9000 bytes to itself, with all the options it had. Basically, you stored a string of the menu elements and a list for the amount that shows in a column and row, the box size and its position, then all you had to do is run the menu engine program, which did the selection and stuff for you. Upon selection, it returned the menu element ID. It detected empty menu slots or unuseable items for example (for unuseable stuff, they had a space before the name, which was almost unnoticeable. The menu treated them as empty slots).



The entire menu engine is done and all healing spells were enabled in it. The battles were in very early stages and never got far and only a few animations were done I believe. The text engine is also included I believe. The zip file in the downloads section includes all game files including the temporary data, so you can mess around with the stuff. It doesn't include the job/magic doc/plan, though, in case in 13 years I would decide to finish the game :P

Note: this used xLIB, altough it wasn't included. The game doesn't work fine with Celtic III :(
« Last Edit: February 03, 2010, 02:58:19 am by DJ Omnimaga »

Offline Galandros

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Re: ROL4
« Reply #1 on: February 03, 2010, 04:28:19 am »
There is a backup, after all. So there is hope to finish. :P

That is a nice and fast xlib menu that you got!
« Last Edit: February 03, 2010, 04:30:37 am by Galandros »
Hobbing in calculator projects.

Offline mapar007

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Re: ROL4
« Reply #2 on: February 03, 2010, 07:43:41 am »
What the... I probably couldn't be as efficient even in asm. Great!

Offline DJ Omnimaga

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Re: ROL4
« Reply #3 on: February 03, 2010, 02:49:43 pm »
Thanks :P

On the ROL topic, I just remembered something funny from ROL3 readme:

Quote
When Justin Whales released Codex in December 2nd 2003, I though: "BASIC will never be the same again".

And today we have xLIB APP and Celtic III...

Offline ztrumpet

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Re: ROL4
« Reply #4 on: February 03, 2010, 04:31:57 pm »
Yay!  DJ, I'm glad you released this.  Does it mean there's hope for Illusiat 13? :D

It looks really great!  Awesome job!

Offline DJ Omnimaga

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Re: ROL4
« Reply #5 on: February 03, 2010, 11:39:02 pm »
Maybe in 13 years lol :P

but maybe if I would get back motivation...

Offline Builderboy

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Re: ROL4
« Reply #6 on: February 04, 2010, 12:19:45 am »
Yeah, i have had times where motivation has just been drained from a project :(

But the good news is that i havent had a project yet that has died from loss of motivation!  It just took longer than expected ;D