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Sorry for the necropost but does the Bad Address error occur on all TI-84+ OSes while newer (1.19) TI-83+ OSes remain unaffected by it?
thepenguin77, you made a patch right? Any problems with it?
Quote from: blue_bear_94 on July 03, 2012, 03:21:08 pmSorry for the necropost but does the Bad Address error occur on all TI-84+ OSes while newer (1.19) TI-83+ OSes remain unaffected by it?Every single OS ever made by TI suffers from this bug. Most likely it was created in their alpha builds, (unreleased 0.90 stuff), and the code has not ever been corrected. (Though it has been optimized lol)
You can't necropost in a sticky. Besides, I got really excited when I saw a new post here.
Every single OS ever made by TI suffers from this bug. Most likely it was created in their alpha builds, (unreleased 0.90 stuff), and the code has not ever been corrected. (Though it has been optimized lol)
Quote from: thepenguin77 on July 03, 2012, 06:44:32 pmQuote from: blue_bear_94 on July 03, 2012, 03:21:08 pmSorry for the necropost but does the Bad Address error occur on all TI-84+ OSes while newer (1.19) TI-83+ OSes remain unaffected by it?Every single OS ever made by TI suffers from this bug. Most likely it was created in their alpha builds, (unreleased 0.90 stuff), and the code has not ever been corrected. (Though it has been optimized lol)Haha, really? How many bytes did they shave off it?
Sorry to throw Axe under the bus, but it's a program you all recognize and it uses the old unlock code.Also, wabbitemu crashes when this glitch happens while real calculators tend to change their z-address.Edit: The screenshot doesn't show it, but the calc screen turned off when I hit enter. I never actually saw the .666666666667
@Yeong: I could not reproduce it@aeTIos: The lcd has the ability to have its pixels shifted down or up. For example, if you shift them up 8 pixels in the normal OS, headers in menus will appear on the bottom of the screen. There are a handful of games that use the z-address to create earthquake effects, too, since it is very fast compared to shifting the whole screen and then updating the LCD, this takes probably at most 38 t-states and however many wait states are required between each LCD write.@thepenguin77: Z-Addressing appears to work in Wabbit now