Author Topic: TI-Concours, a french programming contest for 68k/z80  (Read 74387 times)

0 Members and 2 Guests are viewing this topic.

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: TI-Concours, a french programming contest for 68k/z80
« Reply #105 on: March 16, 2012, 08:52:42 am »
* Xeda112358 knows persalteas' BASIC graphics skills and cannot wait to see O.O
My Tic-Tac-Toe also has AI and simple graphics. I have been debating adding a more difficult AI mode, but now I think I must >:D

Already, the AI is smart enough to block moves and make wins, but it still isn't the best. I designed an algorithm last year that I have never programmed, but it is fast and will be nearly impossible to beat with X as the AI.
>:D

Offline persalteas

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 231
  • Rating: +44/-4
  • z80 poweeer
    • View Profile
    • Tout-82
Re: TI-Concours, a french programming contest for 68k/z80
« Reply #106 on: March 16, 2012, 08:56:59 am »
Quote from: Xeda
* Xeda112358 knows persalteas' BASIC graphics skills and cannot wait to see

:D  you'll see, it's overwhelming !


Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: TI-Concours, a french programming contest for 68k/z80
« Reply #107 on: March 16, 2012, 11:46:00 am »
My Snake is nearly done :) I see that you guys had done your programs really fast o.O

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: TI-Concours, a french programming contest for 68k/z80
« Reply #108 on: March 16, 2012, 11:46:54 am »
^that, same here, doing some final touches (most tiring stuff of everything <_<)
I'm not a nerd but I pretend:

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: TI-Concours, a french programming contest for 68k/z80
« Reply #109 on: March 16, 2012, 11:52:12 am »
Ah yeah, same for me, and optimization stuffes too (the boring part <_< )

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: TI-Concours, a french programming contest for 68k/z80
« Reply #110 on: March 16, 2012, 11:53:06 am »
Optimizing: I have already done that.
But my code is always a mess <_< So adding stuff is HARD x.x
by the way you have111posts.
« Last Edit: March 16, 2012, 11:53:21 am by aeTIos »
I'm not a nerd but I pretend:

Offline kindermoumoute

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 836
  • Rating: +54/-3
    • View Profile
Re: TI-Concours, a french programming contest for 68k/z80
« Reply #111 on: March 16, 2012, 11:55:43 am »
I can't wait to receive your programs. :D
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: TI-Concours, a french programming contest for 68k/z80
« Reply #112 on: March 16, 2012, 11:57:34 am »
If you optimize your code, it will always be a mess :P so add your stuffes first, and then optimize is far easier

Now I have 112 posts :P
« Last Edit: March 16, 2012, 11:59:34 am by Matrefeytontias »

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: TI-Concours, a french programming contest for 68k/z80
« Reply #113 on: March 16, 2012, 02:20:58 pm »
I started my snake today, I already have the playing area scrolling nicely on 256*386 pixels :) It has the fruit things and now I need to add back in the snake part :3 I made the two sections separately-- the snake code and the map scrolling code.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: TI-Concours, a french programming contest for 68k/z80
« Reply #114 on: March 16, 2012, 03:15:53 pm »
D: My snake is no good at all !
And my code is even worse >.< (except that one optimisation I made specially for kindermoumoute :P)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: TI-Concours, a french programming contest for 68k/z80
« Reply #115 on: March 16, 2012, 03:21:51 pm »
My snake game might still not be finished by the time it has to be turned in D:

I also just changed some spots of code to more optimised hex and took out 100 bytes and made it much faster o.O

Offline noelthebest

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 283
  • Rating: +20/-0
  • Worldwide Combos
    • View Profile
    • Worldwide Combos
Re: TI-Concours, a french programming contest for 68k/z80
« Reply #116 on: March 16, 2012, 04:33:31 pm »
You can use Appvars, of course. ;)

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: TI-Concours, a french programming contest for 68k/z80
« Reply #117 on: March 16, 2012, 04:44:17 pm »
My Snake game is now basically working at under 2000 bytes (it is between 1500 and 2000). My snake now grows when it eats a fruit, there is collision detection, several speed modes, scrolling map, and a few other secrets >.>

I still plan to add more >:D

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: TI-Concours, a french programming contest for 68k/z80
« Reply #118 on: March 16, 2012, 08:00:09 pm »
* Xeda112358 knows persalteas' BASIC graphics skills and cannot wait to see O.O
My Tic-Tac-Toe also has AI and simple graphics. I have been debating adding a more difficult AI mode, but now I think I must >:D

Already, the AI is smart enough to block moves and make wins, but it still isn't the best. I designed an algorithm last year that I have never programmed, but it is fast and will be nearly impossible to beat with X as the AI.
>:D
same here with my AI. You can never defeat it O.o
So I had to put some tweaks so player might have a chance to defeat AI. :D
Also, I got 2 different AI: easy and hard. (I'm pretty sure people can guess the easy AI >:D)
Sig wipe!

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: TI-Concours, a french programming contest for 68k/z80
« Reply #119 on: March 16, 2012, 08:03:22 pm »
I bet if I play as X, I can beat it >:D