Author Topic: TI jump  (Read 5227 times)

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Offline Keoni29

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TI jump
« on: June 01, 2011, 03:14:01 pm »
TI jump



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=674

This game is based on the popular jump-games for smartphones. It has been tested for the TI 84 plus. I don't know if it runs smoothly on older calculators.


It is my first compiled game ;D
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Offline BrownyTCat

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Re: TI jump
« Reply #1 on: June 02, 2011, 12:28:22 pm »
Anyone want to record a demo? I want to see this in action but have no TI-Connect or TiLP available.

Offline Keoni29

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Re: TI jump
« Reply #2 on: June 02, 2011, 12:38:45 pm »
Well... It looks like papijump. There is a  :) bouncing on platforms. Some of them move.
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Offline BrownyTCat

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Re: TI jump
« Reply #3 on: June 02, 2011, 12:40:05 pm »
Well... It looks like papijump. There is a  :) bouncing on platforms. Some of them move.
* BrownyTCat intends on getting this to his 84+SE tonight.

Offline Aichi

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Re: TI jump
« Reply #4 on: June 02, 2011, 12:43:14 pm »
Wow, this game is great. :D
It's just a bit too hard to change the direction, in my opinion.


Offline Stefan Bauwens

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Re: TI jump
« Reply #5 on: June 02, 2011, 12:46:11 pm »
Thanks for the screenie Aichi. :) The game looks great. ++
« Last Edit: June 02, 2011, 12:46:34 pm by Stefan Bauwens »


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Offline Munchor

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Re: TI jump
« Reply #6 on: June 02, 2011, 12:48:32 pm »
What's up with the Score label, did you Fix 5?

Looking good.

Offline Keoni29

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Re: TI jump
« Reply #7 on: June 03, 2011, 02:12:58 am »
Do you start a topic automatically when you add a file to the archive? (I think so...Locked the other topic)
Wow, this game is great. :D
It's just a bit too hard to change the direction, in my opinion.
It was too easy in the first versions. When you play a jumpgame using the gravity sensor in your smartphone you will oversteer sometime.
You have to release the button before you hover above a platform or slow down by pushing the opposite button.
« Last Edit: June 03, 2011, 02:20:56 am by Keoni29 »
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Offline leafy

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Re: TI jump
« Reply #8 on: June 03, 2011, 02:16:21 am »
Hey, at the beginning of your code type in Fix 5. It'll fix the text flickering problem in-game.
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Offline Keoni29

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Re: TI jump
« Reply #9 on: June 03, 2011, 02:22:06 am »
It does? Yay great :) I used fix 0 in my code. This causes the flickering?
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Offline leafy

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Re: TI jump
« Reply #10 on: June 03, 2011, 02:22:52 am »
I forgot what that does but Fix 5 causes text to be drawn to the buffer. Without it, it's drawn to the homescreen, so it looks nasty flickering between buffer and homescreen. It also dramatically slows down the game.
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Offline Keoni29

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Re: TI jump
« Reply #11 on: June 03, 2011, 02:29:10 am »
That's soooo good. My game is about 50% faster now :o
I'll upload the new version.
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Offline leafy

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Re: TI jump
« Reply #12 on: June 03, 2011, 02:38:15 am »
Awesome. Just wondering, is there an x-velocity in this game as well as an x-position? That tends to be hard to control in jumping game, just something to keep in mind.
In-progress: Graviter (...)

Offline Keoni29

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Re: TI jump
« Reply #13 on: June 03, 2011, 05:36:36 am »
Yes, there is an x-velocity. The new version runs slightly faster. Try the new version if you want.
Maybe I do some adjustments. I planned the following:
-Less friction
-Faster acceleration
How does that sound?
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