Author Topic: Top 20 Most Influential TI 83+ series games  (Read 23399 times)

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Delnar_Ersike

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Top 20 Most Influential TI 83+ series games
« Reply #15 on: April 29, 2007, 07:59:00 am »
USB8x and MSD8x are virtually the same in innovation. USB8x supported drivers being made for USB ports and MSD8x proved USB8x's powers.

Nostromo 3D Engine isn't out yet, and judging from what benryves said at MaxCoderz, he rarely has any free time to work on it and even if he does have free time, he is going to work on something else he knows is possible, unlike Nostromo 3D Engine...

Offline tifreak

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« Reply #16 on: April 29, 2007, 08:11:00 am »
One of the most influental games to me was FFX4 for the 86. It inspired me to create games similar to it, but in BASIC.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Halifax

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« Reply #17 on: April 29, 2007, 09:00:00 am »
Updated the list. Status of Xlib was changed and Nostromo 3D engine was kicked to the road.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline DJ Omnimaga

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« Reply #18 on: September 15, 2007, 12:34:00 pm »
wow I totally missed this topic. I have to agree with delnar that Omnicalc could haev made it to the list (if it was longer tho), like 21th position, because Reuben Quest didn't used xLIB to create grayscale, but Omnicalc, since back then xLIB was still a slow 8xp program. Age of Culture II could have made it to the list if it was finished yet. And yes there is one Zelda that was finished for TI calcs: Zelda: Dark Link Quest: http://www.ticalc.org/archives/files/fileinfo/354/35415.html

70% of the game use homescreen graphics but it had many features from Zelda for the NES and SNES

It's ok if you didn't added it though because i see you got lot of influential games alerady and I don't think it could fit in the top 20th with all the alerady awesome stuff that fitted on here, but this topic deserves a place in the "Community articles" section of the Omnimaga website, which is where I am going to move it now.

Offline lordofthegeeks

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« Reply #19 on: September 15, 2007, 12:41:00 pm »
nice list. I wouldn't change a thing I'm new to the scene but hopefully you could in a few more years add some of my games here's hoping
Short and sweet. :)

Offline Ranman

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« Reply #20 on: September 15, 2007, 01:05:00 pm »
Now this is an awesome topic to read! :reuben:reuben.gif

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Ranman
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Offline TIfanx1999

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« Reply #21 on: September 15, 2007, 01:51:00 pm »
You didn't include ANYTHING from http://www.ticalc.org/archives/files/authors/2/228.html? He was one of the earilest and most innovative programmer of his time with shells like Aurora which used a windows-like intreface. Later on Ashell which SOS and then ION were based on. Plus an early side scroller named Pengiuins (released 1997 and also has a on calc level editor). Oh, and the original tetris, which I believe lacked link play.

Offline Halifax

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« Reply #22 on: September 15, 2007, 02:10:00 pm »
art_of_camelot: You can't satisfy everybody, and this is an old topic anyways.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline DJ Omnimaga

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« Reply #23 on: September 15, 2007, 03:18:00 pm »
art_of_camelot it's near impossible to remember all programs from everybody in the community, plus there was only 20 top position, and some basic programs scattered through, so he had to choose. And I don't think bill nagel programmed for the TI-83+ at all and this list is 83+ exclusive

Offline kalan_vod

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« Reply #24 on: September 15, 2007, 03:22:00 pm »
I do not think the list could be less than 100, as I could think of many games (originals and some remakes, aka block dude was remade at MC). Good list, there should be many basic games also, such as FF:TOM (graphics for z80s...and it basic!) kevins RPGS (longest game play) and his GS basic game(s) (he did come out with the 1st basic game, or at least the best one).

Offline DJ Omnimaga

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« Reply #25 on: September 15, 2007, 03:26:00 pm »
FFTOM didnt have very great dungeon graphics, but the rest was just plain awesome.

and I didn't only came out with the first BASIC grayscale rpg ever. Unless you consider desolate as a pure RPG instead of a puzzle game with some rpg elements, I came out with the first grayscale pure RPG ever finished for TI-83+ (including BASIC and ASM), the second one ever finished for TI calcs as a whole (first one is calc rogue for 68ks) and the 3rd one ever finished on any calc brand (first one being Shadow World for Casio AFX and second one calc rogue for 68ks)

and if you dont consider calc rogue as a pure RPG then reuben 1 go up one rank  

Offline kalan_vod

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« Reply #26 on: September 15, 2007, 03:32:00 pm »
Still, Kevin you have been someone that has kept basic alive and many to start programming...You have inspired many, and to this day kept us with our jaws hanging (being wowed time after time)....You have amazing games, hell most of your games are fast as asm programs! The code is complex, and I just look at the DDR games you made (mario and xxr, it has a moving background and amazing speed)....I am not shy to say it, but you are one of the main reasons I stay around. I love ya like a bro! ;)wink.gif

Offline DJ Omnimaga

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« Reply #27 on: September 15, 2007, 03:33:00 pm »
^.^

Offline Halifax

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« Reply #28 on: September 15, 2007, 06:04:00 pm »
No diss to BASIC intended, but I do agree with you kalan_vod.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline DJ Omnimaga

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« Reply #29 on: September 15, 2007, 06:31:00 pm »
I don't see any basic diss in both your and kalan post o.oblink.gif