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Wabbitemu Tool-Assisted Speedrun support test
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Topic: Wabbitemu Tool-Assisted Speedrun support test (Read 19501 times)
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DJ Omnimaga
Clacualters are teh gr33t
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Wabbitemu Tool-Assisted Speedrun support test
«
on:
April 04, 2010, 05:36:10 pm »
Ok so Buckeye added support for multiple emulation speed in WabbitEmu. Now you can choose speed from 25 to 800%,so I attempted at playing/capturing galaxian at 25% speed (screenshots are set at 100%) and this is what it gave. I epic failed at it, though, because I forgot galaxian only allows a certain amount of bullets at once in a certain amount of time, some enemies were random and key detection seemed to be kinda bad when enemies went down all at once. Anyway enjoy my attempt anyway
Note: for some reasons the screenshot will cut in the middle for most ppl. I suggest you use Virtual Dub to open it.
«
Last Edit: April 04, 2010, 05:38:24 pm by DJ Omnimaga
»
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jsj795
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Re: Wabbitemu Tool-Assisted Speedrun support test
«
Reply #1 on:
April 04, 2010, 06:44:48 pm »
nice! so do we have to download the newest version? it's at revsoft,right?
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Spoiler
For
funny life mathematics
:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
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Smart boss + smart employee = profit
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Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
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To be happy with a man, you must understand him a lot and love him a little.
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Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
DJ Omnimaga
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Re: Wabbitemu Tool-Assisted Speedrun support test
«
Reply #2 on:
April 04, 2010, 06:55:07 pm »
yeah
http://group.revsoft.org/wabbitemu.exe
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DJ Omnimaga
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Re: Wabbitemu Tool-Assisted Speedrun support test
«
Reply #3 on:
April 05, 2010, 02:24:50 am »
Ok now I TAS'ed Pyoro. I still messed up a few times then died, tho
I'm uploading screenshot somewhere (it's 13 MB
)
http://xlib.mtv-music-generator.com/pyoro.gif
«
Last Edit: April 05, 2010, 02:34:17 am by DJ Omnimaga
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DJ Omnimaga
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Calc84's Axe Falldown TAS
«
Reply #4 on:
April 05, 2010, 09:29:18 pm »
Calc84's Axe Falldown TAS
Now if only Wabbitemu had support to view memory content and see it updated while the emulator is running, not just in Pause, I could spice this up with a bit of luck manipulation if I figured out how random stuff is stored in memory in ASM
Uploading now
«
Last Edit: April 05, 2010, 09:31:19 pm by DJ Omnimaga
»
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Builderboy
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Would you kindly?
Re: Wabbitemu Tool-Assisted Speedrun support test
«
Reply #5 on:
April 06, 2010, 12:06:48 am »
Hey this is pretty nifty! I might have to make some screenshots of some of my favorite games when i get the time ^^ Its also useful that it can speed up programs as well, it could be useful for playing some basic simulation games or testing out some code at higher speed.
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DJ Omnimaga
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Re: Wabbitemu Tool-Assisted Speedrun support test
«
Reply #6 on:
April 06, 2010, 12:36:28 am »
Well, the major issue with BASIC games is the horrible key detection. It makes it near impossible to control at slow framerates. Axe games using the Getkey->VAR format also has trouble.
Btw I just TAS'ed Super Mario 1.2 (and failed of course, but discovered some collision glitches). I can stomp enemies from below them. I need to jump and as soon as I start falling, if I touch a goomba he dies
Also for your games I would need to know every secret about them to make a good run.
EDIT: Uploaded Galaxian video on Youtube
«
Last Edit: April 06, 2010, 02:40:46 am by DJ Omnimaga
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DJ Omnimaga
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Re: Wabbitemu Tool-Assisted Speedrun support test
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Reply #7 on:
April 09, 2010, 11:49:44 pm »
New Super Mario screenshot, using new Wabbitemu, this time with speed setting at 10% instead of 25%
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DJ Omnimaga
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Re: Wabbitemu Tool-Assisted Speedrun support test
«
Reply #8 on:
April 11, 2010, 02:07:14 pm »
Another screenie, set to 9 fps capture, showing both Quigibo's Starship example included with Axe Parser, followed with another Super Mario 1.2 first level run.
This time, emulation was set at 5% speed, added in a later Wabbitemu update by Buckeye.
«
Last Edit: April 11, 2010, 02:07:45 pm by DJ Omnimaga
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DJ Omnimaga
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Re: Wabbitemu Tool-Assisted Speedrun support test
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Reply #9 on:
April 30, 2010, 04:25:42 pm »
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DJ Omnimaga
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Re: Wabbitemu Tool-Assisted Speedrun support test
«
Reply #10 on:
May 16, 2010, 11:34:52 pm »
That Orbit game on ticalc is cool (it's by ThePenguin77 on UTI forums). It's pretty hard, though. As I was bored I decided to do a tool-assisted run of it, where I got 45 points in 30 seconds
http://www.ticalc.org/archives/files/fileinfo/429/42902.html
«
Last Edit: May 16, 2010, 11:35:18 pm by DJ Omnimaga
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ztrumpet
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Re: Wabbitemu Tool-Assisted Speedrun support test
«
Reply #11 on:
May 17, 2010, 05:21:41 pm »
Nice job DJ! The highest I can get on Orbit is 19. Thanks for showing it, as it's a really fun game!
«
Last Edit: May 17, 2010, 05:21:47 pm by ztrumpet
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DJ Omnimaga
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Re: Wabbitemu Tool-Assisted Speedrun support test
«
Reply #12 on:
May 17, 2010, 10:59:44 pm »
lol thanks. Now i need to figure out a good way to record as alternative to the built in screenshooting so I can set pause emulation to a keyboard shortcut and use load/save states
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DJ Omnimaga
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Re: Wabbitemu Tool-Assisted Speedrun support test
«
Reply #13 on:
May 24, 2010, 07:48:52 pm »
non-tool-assisted, my highscore is only 30, though
(on emulator)
EDIT: updated video
«
Last Edit: May 24, 2010, 11:31:19 pm by DJ Omnimaga
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Geekboy1011
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Re: Wabbitemu Tool-Assisted Speedrun support test
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Reply #14 on:
May 24, 2010, 11:39:11 pm »
on calc my high score is 64 havent tried it on a emu yet thats later
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Wabbitemu Tool-Assisted Speedrun support test