Author Topic: Wabbitemu Tool-Assisted Speedrun support test  (Read 19523 times)

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Offline DJ Omnimaga

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Wabbitemu Tool-Assisted Speedrun support test
« on: April 04, 2010, 05:36:10 pm »
Ok so Buckeye added support for multiple emulation speed in WabbitEmu. Now you can choose speed from 25 to 800%,so I attempted at playing/capturing galaxian at 25% speed (screenshots are set at 100%) and this is what it gave. I epic failed at it, though, because I forgot galaxian only allows a certain amount of bullets at once in a certain amount of time, some enemies were random and key detection seemed to be kinda bad when enemies went down all at once. Anyway enjoy my attempt anyway :D

Note: for some reasons the screenshot will cut in the middle for most ppl. I suggest you use Virtual Dub to open it.
« Last Edit: April 04, 2010, 05:38:24 pm by DJ Omnimaga »

Offline jsj795

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #1 on: April 04, 2010, 06:44:48 pm »
nice! so do we have to download the newest version? it's at revsoft,right?


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Offline DJ Omnimaga

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Offline DJ Omnimaga

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #3 on: April 05, 2010, 02:24:50 am »
Ok now I TAS'ed Pyoro. I still messed up a few times then died, tho x.x

I'm uploading screenshot somewhere (it's 13 MB x.x)

http://xlib.mtv-music-generator.com/pyoro.gif
« Last Edit: April 05, 2010, 02:34:17 am by DJ Omnimaga »

Offline DJ Omnimaga

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Calc84's Axe Falldown TAS
« Reply #4 on: April 05, 2010, 09:29:18 pm »
Calc84's Axe Falldown TAS

Now if only Wabbitemu had support to view memory content and see it updated while the emulator is running, not just in Pause, I could spice this up with a bit of luck manipulation if I figured out how random stuff is stored in memory in ASM :P

Uploading now
« Last Edit: April 05, 2010, 09:31:19 pm by DJ Omnimaga »

Offline Builderboy

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #5 on: April 06, 2010, 12:06:48 am »
Hey this is pretty nifty!  I might have to make some screenshots of some of my favorite games when i get the time ^^ Its also useful that it can speed up programs as well, it could be useful for playing some basic simulation games or testing out some code at higher speed.

Offline DJ Omnimaga

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #6 on: April 06, 2010, 12:36:28 am »
Well, the major issue with BASIC games is the horrible key detection. It makes it near impossible to control at slow framerates. Axe games using the Getkey->VAR format also has trouble.

Btw I just TAS'ed Super Mario 1.2 (and failed of course, but discovered some collision glitches). I can stomp enemies from below them. I need to jump and as soon as I start falling, if I touch a goomba he dies

Also for your games I would need to know every secret about them to make a good run.

EDIT: Uploaded Galaxian video on Youtube
« Last Edit: April 06, 2010, 02:40:46 am by DJ Omnimaga »

Offline DJ Omnimaga

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #7 on: April 09, 2010, 11:49:44 pm »
New Super Mario screenshot, using new Wabbitemu, this time with speed setting at 10% instead of 25%

Offline DJ Omnimaga

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #8 on: April 11, 2010, 02:07:14 pm »
Another screenie, set to 9 fps capture, showing both Quigibo's Starship example included with Axe Parser, followed with another Super Mario 1.2 first level run.

This time, emulation was set at 5% speed, added in a later Wabbitemu update by Buckeye.
« Last Edit: April 11, 2010, 02:07:45 pm by DJ Omnimaga »

Offline DJ Omnimaga

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #9 on: April 30, 2010, 04:25:42 pm »

Offline DJ Omnimaga

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #10 on: May 16, 2010, 11:34:52 pm »
That Orbit game on ticalc is cool (it's by ThePenguin77 on UTI forums). It's pretty hard, though. As I was bored I decided to do a tool-assisted run of it, where I got 45 points in 30 seconds :D



http://www.ticalc.org/archives/files/fileinfo/429/42902.html
« Last Edit: May 16, 2010, 11:35:18 pm by DJ Omnimaga »

Offline ztrumpet

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #11 on: May 17, 2010, 05:21:41 pm »
Nice job DJ!  The highest I can get on Orbit is 19.  Thanks for showing it, as it's a really fun game! ;D
« Last Edit: May 17, 2010, 05:21:47 pm by ztrumpet »

Offline DJ Omnimaga

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #12 on: May 17, 2010, 10:59:44 pm »
lol thanks. Now i need to figure out a good way to record as alternative to the built in screenshooting so I can set pause emulation to a keyboard shortcut and use load/save states :P

Offline DJ Omnimaga

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #13 on: May 24, 2010, 07:48:52 pm »


non-tool-assisted, my highscore is only 30, though D: (on emulator)

EDIT: updated video
« Last Edit: May 24, 2010, 11:31:19 pm by DJ Omnimaga »

Offline Geekboy1011

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Re: Wabbitemu Tool-Assisted Speedrun support test
« Reply #14 on: May 24, 2010, 11:39:11 pm »
on calc my high score is 64 havent tried it on a emu yet thats later :P