Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calculators
»
Why do you program for calcs?
« previous
next »
Print
Pages:
1
[
2
]
3
Go Down
Author
Topic: Why do you program for calcs? (Read 15554 times)
0 Members and 1 Guest are viewing this topic.
gimpynerd
Guest
Why do you program for calcs?
«
Reply #15 on:
June 13, 2005, 10:41:00 am »
Really as long as the game is enjoyable I don't care what language it is in. If I didn't believe this I wouldn't play calculator games at all. Computer/Console games are much prettier (usually) and harder to code.
Logged
Fryedsoft
LV3
Member (Next: 100)
Posts: 90
Rating: +2/-0
Why do you program for calcs?
«
Reply #16 on:
June 14, 2005, 12:38:00 pm »
QuoteBegin-Kevin+June 13, 2005, 11:39-->
QUOTE
(Kevin @ June 13, 2005, 11:39)
but as long as my competitor doesnt start flaming me and say that I suck at programming or such stuff
heh. that sounds familiar. In Fact it sounds like stupid E-mail #23
Logged
BlueCrimson - The Future of Ti-Basic, Today
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Why do you program for calcs?
«
Reply #17 on:
June 14, 2005, 12:43:00 pm »
*goes check Fryedsoft website*
EDIT: ROFFLEs :rofl:
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Why do you program for calcs?
«
Reply #18 on:
June 14, 2005, 01:02:00 pm »
That is like when someone took my Age of Darkness game, renamed it Golden Sun, or some such nonsense, and in the description,
said I stole it!!!
I sent him an email, asking how he managed to make such a great game, and I played along with his little ploy for a couple of emails, before I told him who I was, and got Joey off of ticalc to delete it...
Gotta love stupid people... :dang:
:warrior:
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
arti
Guest
Why do you program for calcs?
«
Reply #19 on:
June 14, 2005, 01:56:00 pm »
QuoteBegin-Kevin+June 14, 2005, 19:43-->
QUOTE
(Kevin @ June 14, 2005, 19:43)
*goes check Fryedsoft website*
EDIT: ROFFLEs :rofl:
YES! This one's my favourite:
QuoteBegin
-->
QUOTE
Logged
Fryedsoft
LV3
Member (Next: 100)
Posts: 90
Rating: +2/-0
Why do you program for calcs?
«
Reply #20 on:
June 14, 2005, 02:03:00 pm »
Actually, I can keep going. This is From the Ti-basic mailing list archive from Jan 1998. (why is this still down Ticalc.org? thanks Web.archive.org) I'm just posting the relevant stuff here.
QUOTE
Secondly, people like to programs that are already out there to compete. This is fine for the programmer, gains skill, and for the user, more choices. This is not okay though when people write programs do less and takes up more memory. Example, Icon Maker(link to Icon Maker was here) takes up 1618 bytes (By the time you read this a new copy that has more features and is 1602 bytes will have uploaded.), but another person has Icon Editor (link to the Icon Editor for Icons was here) takes up about 1850 bytes and this program has less functionality than Icon Maker. I don't mind that he wrote it, but I do mind that he uploaded it when there is smaller, faster and more functional available. So please when a person writes a program please make smaller (or at least faster than) if the program has less functionality.
I hope my rant has helped point out to those (and you know who you are) to limit the Microsloth approach and to write smaller faster and more feature rich programs. If people will take to heart only one word my it be: OPTIMIZE
Please don't take offense by this, but a learning experience
Michael Van Der Kolk
In his and my defense, the first version of The Icon Editor sucked. I did optimize it to be smaller with newer versions.
He continued on in another E-mail but the web archive doesn't have it. in it he basically says that his was smaller and did rotations, enlargement 1-6x, was faster, and all kinds of other stuff.
Now I never actually posted to the list, (it forced you to subscribe and I already abhorred e-mail by this time) but my defense would have been two things.
One, it was never meant to compete with his editor in any way. I wont lie, I got the Idea from Icon Maker to make an Editor for Icons but that was basically it. All I wanted was an editor under my control in case the programmer retired, quit or something bad happened. (And, unfortunately I was right here. more later) In the Process, I made Icons compatible with his 16x16 editor (at the Time, icons supported 12x12 Icons) and made the editor. The only reason it was a separate download was because I wanted to support older Icons Versions (since the Icon editor would adjust pic size dynamically, it would work with the old 12x12 format). I released it and then found the post.
Two, The Icon Editor could do most of the stuff he was complaining about, but didn't because I didn't want to compete with his editor. Enlargement was trivial, same with inverting, rotation would be a pain but why would you need that for a simple Icon editor? About the only thing it did that he liked was the dynamic pic size, which was basically what I was more concerned with anyway.
For the Record, I truly believe that Michael Van Der Kolk was the best basic optimizer out there. Some of
http://web.archive.org/web/
*/http://www.iserv.net/~mikev were some of the best things anyone who wants to program 68K Ti-Basic could read. Frankly, Much of the Slayers Engine is optimized based on the tutorials he made, and is a lot of the reason why it's so fast. Eventually I tried to track him down to ask him if I could add him to the credits of the Engine as a "special thanks To" section when I found
http://web.archive.org/web/20010730195235/www.hollandsentinel.com/stories/050901/obi_0509010022.shtml
Now, I seriously hope I'm wrong here, but from what I've gathered, (His sudden disappearance from ticalc.org and his own site, His Website hosted from an ISP in that town and the site account was removed) It's a very good chance that this is him. It's sad considering the talent that he was, and frankly, He's pretty much guaranteed in the credits if the engine is not dedicated to him in the first place, and this is coming from someone who never met or talked to him once.
Logged
BlueCrimson - The Future of Ti-Basic, Today
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Why do you program for calcs?
«
Reply #21 on:
June 14, 2005, 02:11:00 pm »
Ouch this is sad
(as for the mailing lists I still dunno why they are still down, might be because they went into crap in the last years)
Logged
Fryedsoft
LV3
Member (Next: 100)
Posts: 90
Rating: +2/-0
Why do you program for calcs?
«
Reply #22 on:
June 14, 2005, 02:26:00 pm »
QuoteBegin-tifreak8x+June 14, 2005, 20:02-->
QUOTE
(tifreak8x @ June 14, 2005, 20:02)
That is like when someone took my Age of Darkness game, renamed it Golden Sun, or some such nonsense
Have you seen the amount of Racing Clones out there for the 83. I think my last count there was 7 of them. They all seem to really like hyper mode, and most of the clones clone a clone of it.
They also Really Like NBA Jam. If they liked that game they should have seen the football game I used to have before it got deleted. I can see the John madden clones now...
I'm still amazed that there were no Punsyst based clones out there. that thing was practially built to be Cloned. Hiryu alone had at least three games based on it, and I had the Three Punisher versions and NPOVHays. For some reaon no one ever made games based on it, at least as far as I know.
Logged
BlueCrimson - The Future of Ti-Basic, Today
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Why do you program for calcs?
«
Reply #23 on:
June 14, 2005, 02:36:00 pm »
well I made a racing tunel that ran 4x faster than anything else but I never released it
Logged
CDI
Guest
Why do you program for calcs?
«
Reply #24 on:
June 18, 2005, 06:24:00 am »
HA-HA!!!!! I'm one step further in my goal!!! I've made a PERFECT (well... almost) BASIC version of Block Dude! It rund extremely fast on the 83+ and it had 16 levels of fun!!! (4 secret ones though)
name a new ASM game... c-mon anyone! I need a new side-project (T14 and DoS are my main projects...)
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Why do you program for calcs?
«
Reply #25 on:
June 18, 2005, 08:37:00 am »
are you still working on Wario Ware?
Logged
CDI
Guest
Why do you program for calcs?
«
Reply #26 on:
June 21, 2005, 04:34:00 am »
Of course! but I upped the size limit from 200b to 400b for the games so I can make them harder!
Also I'm trying to make another game! (ether card based or maybe something like chess, or maybe... I dunno... but I can't finish T14 for now because my st00pid compy won't work!)
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Why do you program for calcs?
«
Reply #27 on:
June 21, 2005, 04:38:00 am »
cool, I hope you get your comp fixed so you can work on T14 soon
, nice to see you still around, I havent see ya much lately (on all forums)
Logged
CDI
Guest
Why do you program for calcs?
«
Reply #28 on:
June 21, 2005, 05:40:00 am »
yeah... :oops:
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Why do you program for calcs?
«
Reply #29 on:
June 21, 2005, 05:43:00 am »
Hopefully school is almost done for everyone, so more time to code. :)The only thing I am afraid about is if everyone put their calc in their closet for the whole summer O_O
Logged
Print
Pages:
1
[
2
]
3
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calculators
»
Why do you program for calcs?