QUOTE (mdjenkins86 @ June 12, 2005, 13:22) |
I program becuae it allow me to tell storys in a visual form. It allows me to take control of a universe and lets me shape it to fit my desires. It responds directly to my creativity. And also because making my own RPG rocks B) ![]() ![]() ![]() |
QUOTE (CDI @ June 12, 2005, 18:20) |
and, I want to out-do Kevin :paf:![]() |
QUOTE (mdjenkins86 @ June 12, 2005, 23:35) |
So you say you want a revolution...something original. Thats what TSOD is all about, A really deep story, tons of different maps, and an unusual battle system. I am with you. The term Basic sounds a little demeaning... |
QUOTE (Kevin @ June 13, 2005, 11:39) |
but as long as my competitor doesnt start flaming me and say that I suck at programming or such stuff |
QUOTE (Kevin @ June 14, 2005, 19:43) |
*goes check Fryedsoft website* EDIT: ROFFLEs :rofl: ![]() |
QUOTE | ||||||
Post by: Fryedsoft on June 14, 2005, 02:03:00 pm
In his and my defense, the first version of The Icon Editor sucked. I did optimize it to be smaller with newer versions. He continued on in another E-mail but the web archive doesn't have it. in it he basically says that his was smaller and did rotations, enlargement 1-6x, was faster, and all kinds of other stuff. Now I never actually posted to the list, (it forced you to subscribe and I already abhorred e-mail by this time) but my defense would have been two things. One, it was never meant to compete with his editor in any way. I wont lie, I got the Idea from Icon Maker to make an Editor for Icons but that was basically it. All I wanted was an editor under my control in case the programmer retired, quit or something bad happened. (And, unfortunately I was right here. more later) In the Process, I made Icons compatible with his 16x16 editor (at the Time, icons supported 12x12 Icons) and made the editor. The only reason it was a separate download was because I wanted to support older Icons Versions (since the Icon editor would adjust pic size dynamically, it would work with the old 12x12 format). I released it and then found the post. Two, The Icon Editor could do most of the stuff he was complaining about, but didn't because I didn't want to compete with his editor. Enlargement was trivial, same with inverting, rotation would be a pain but why would you need that for a simple Icon editor? About the only thing it did that he liked was the dynamic pic size, which was basically what I was more concerned with anyway. For the Record, I truly believe that Michael Van Der Kolk was the best basic optimizer out there. Some of http://web.archive.org/web/*/http://www.iserv.net/~mikev were some of the best things anyone who wants to program 68K Ti-Basic could read. Frankly, Much of the Slayers Engine is optimized based on the tutorials he made, and is a lot of the reason why it's so fast. Eventually I tried to track him down to ask him if I could add him to the credits of the Engine as a "special thanks To" section when I found http://web.archive.org/web/20010730195235/www.hollandsentinel.com/stories/050901/obi_0509010022.shtml Now, I seriously hope I'm wrong here, but from what I've gathered, (His sudden disappearance from ticalc.org and his own site, His Website hosted from an ISP in that town and the site account was removed) It's a very good chance that this is him. It's sad considering the talent that he was, and frankly, He's pretty much guaranteed in the credits if the engine is not dedicated to him in the first place, and this is coming from someone who never met or talked to him once. Post by: DJ Omnimaga on June 14, 2005, 02:11:00 pm ![]() (as for the mailing lists I still dunno why they are still down, might be because they went into crap in the last years) Post by: Fryedsoft on June 14, 2005, 02:26:00 pm
Have you seen the amount of Racing Clones out there for the 83. I think my last count there was 7 of them. They all seem to really like hyper mode, and most of the clones clone a clone of it. They also Really Like NBA Jam. If they liked that game they should have seen the football game I used to have before it got deleted. I can see the John madden clones now... I'm still amazed that there were no Punsyst based clones out there. that thing was practially built to be Cloned. Hiryu alone had at least three games based on it, and I had the Three Punisher versions and NPOVHays. For some reaon no one ever made games based on it, at least as far as I know. Post by: DJ Omnimaga on June 14, 2005, 02:36:00 pm Post by: CDI on June 18, 2005, 06:24:00 am name a new ASM game... c-mon anyone! I need a new side-project (T14 and DoS are my main projects...) Post by: DJ Omnimaga on June 18, 2005, 08:37:00 am Post by: CDI on June 21, 2005, 04:34:00 am Also I'm trying to make another game! (ether card based or maybe something like chess, or maybe... I dunno... but I can't finish T14 for now because my st00pid compy won't work!) Post by: DJ Omnimaga on June 21, 2005, 04:38:00 am ![]() Post by: CDI on June 21, 2005, 05:40:00 am ![]() Post by: DJ Omnimaga on June 21, 2005, 05:43:00 am ![]() Post by: CDI on June 21, 2005, 05:47:00 am ![]() ![]() ![]() Post by: dysfunction on June 21, 2005, 01:27:00 pm ![]() Post by: DJ Omnimaga on June 22, 2005, 01:00:00 am ![]() Post by: tifreak on June 22, 2005, 01:11:00 am Post by: DJ Omnimaga on June 22, 2005, 09:41:00 am ![]() Post by: Spellshaper on July 16, 2005, 10:24:00 am Post by: DJ Omnimaga on July 16, 2005, 11:55:00 am ![]() I used to program a lot in Secondary 5 classes (last year of hi school here), except in french and gym classes (yes in gym classes I've seen ppl playing calc games), because stuff was easy to learn and I didnt needed to study at all :) ![]() welcome to the forum btw :) ![]() Post by: arti on July 16, 2005, 12:40:00 pm ![]() Post by: DJ Omnimaga on July 16, 2005, 12:51:00 pm and yeah thats intense to see ppl playing soccer (a.k.a football in france) and running like hell while others play video games O_O ![]() Post by: arti on July 17, 2005, 03:24:00 pm
Lol, the 89 has a cool soccer game available, still in Beta, but very fun :laugh: ![]() Post by: DJ Omnimaga on July 18, 2005, 01:15:00 am |