Author Topic: Your calc programming history timeline  (Read 4946 times)

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Offline DJ Omnimaga

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Your calc programming history timeline
« on: January 18, 2012, 03:01:17 pm »
I thought it would be nice if people would post their history of calculator programming. You can also post your non-calc stuff, but if they're in greater number you should maybe stick to calc stuff, so it's easier to follow.

Black: TI-83+
Blue: TI-81
Red: TI-82 STATS/83
Green: Windows
Strike-through: Canceled or Unreleased


-End of August 2001: Labyrinth of Illusions (Pretty much Illusiat v0.5)
-September 22, 2001: Labyrinth of Illusions 2 (Renamed to Illusiat shortly afterward)
-Oct 2001: No Nibbles
-Oct 2001: Cartemoon (eww)
-October 10, 2001: Illusiat 2
-End of October 2001: Illusiat 3
-Middle of November 2001: Donjon (finished RPG, but lost in mem clear D:)
-January 1st, 2002: Illusiat 4 (finished RPG, but lost in mem clear D:, remade in ASCII form in 2003)
-February 2002: Illusiat 2002: La Quête Ultime (lost in mem clear at 60% completion, 79 KB file size)
-March 2002: A shitload of mini games including 5 snake clones (all lost in a mem clear)

-March 2002: Mortal Kombat (now packaged into Omnipack SE)
-April 2002: Team (unfinished RPG)
-May 2002: More mini-games (packaged into Omnipack and Omnipack SE with two 2001 games)
-Late May 2002: Mana Force
-End of May 2002: Illusiat 5: The Ultimate Quest
-June 2002: Avions

-June 2002: Illusiat 6
-Early July 2002: Illusiat 7: The Legend of GWAF
-End of july 2002: Illusiat 8
-August 2002: Illusiat 9: Shadow
-September 2002: Illusiat 10
-October 2002: Illusiat 11
-November 2002: Mystique: La Larme du Dragon
-December 27, 2002: Illusiat 12
-January 2003: Illusiat 5: The Ultimate Quest (Calc remake)
-End of February 2003: The Reign of Legends
-May 2003: Mana Force 2
-End of May 2003: The Reign of Legends 0
-July 2003: The Reign of Legends 2
-End of September 2003: Illusiat 2004 (ASCII remakes of Illusiat 1 through 4, using ROL2 and Illusiat 12 engines combined)
-November 2003: Nemesiat
-June 11, 2004: The Reign of Legends 3
-October 7, 2004: The Legend of Zelda: Dark Link Quest
-Oct 2004: Reign of legends 4ever (never made it further than the map engine, first part of the story and menus)
-December 11, 2004: Reuben Quest: Ev Awakening (first ever BASIC/hybrid game with grayscale)
-January 15, 2005: Reuben Quest: The Lost Mirror
-April 2005 Diortem (resumed in 2006 under Metroid II: Evolution name)
-Oct 2005 Xlib Xlib Revolution
-May 2006 Super Mario Smash Dance
-july 2006 Metroid II: Evolution
-Dec 2006: Project Omega: Race Ngine (Lotus Turbo Challenge spinoff)
-May 2007: The Mysterious Cities of Gold II
-June 2007: The Reign of Legends 4 (Featured job system)
-November 2007: The Mysterious Cities of Gold II: The Curse of Amirax (major update to MCOG)
-November 2007: Metroid II: Expansion Set (major update to Evolution)
-Sept 2008: Nemesiat 2 (only 1 map and the sprites/tiles/map engine were done then cancelled)
-Dec 2008: Illusiat TI-81 Remake
-Jan 2009: Super Star Hero (finished up to 1st boss)
-July 2009: Illusiat 13: The Final Chapter (cancelled, although finished at 90% as far as the final dungeon)
-Spring 2010: Axe Tunnel
-Spring 2010: Eat Nethams: The Game (I lost)
-July 2010: Supersonic Ball (buggy engine done, but cancelled after 1st level done)

Not sure if I forgot anything. After July 2010 I kinda dropped out of programming.
« Last Edit: January 18, 2012, 03:03:13 pm by DJ_O »

Offline flyingfisch

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Re: Your calc programming history timeline
« Reply #1 on: January 18, 2012, 03:07:59 pm »
2011: Many BASIC projects, most not finished, including rifle and target practice. LuaFX: 4 or 5 not finished, iLock

EDIT:
These are all casio progs :D
« Last Edit: January 18, 2012, 03:19:49 pm by flyingfisch »



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Offline Builderboy

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Re: Your calc programming history timeline
« Reply #2 on: January 18, 2012, 03:17:19 pm »
May 2008: Vortex
September 2008: Portal
November 2008: Six Differences
November 2008: Spider
June 2009: Peggle
June 2009: Tetris (BBC Basic)
August 2009: Breakout (BBC Basic)
August 2009: Serenity (Unreleased)
October 2009: Shift
November 2009: Water Works
Dec 2010: Factory
Dec 2010: LightBot
Dec 2010: Orbix
January 2010: Castle Storm II (Demo)
October 2010: Nightmare (Unreleased, in production)
March 2010: Portal Prelude (Unreleased)
May 2010: Trapped
August 2010: Xonix (Canceled)
May 2011: ChainFire
May 2011: Detonation (Canceled)
September 2011: Zedd Physics Library (BETA)

Offline parserp

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Re: Your calc programming history timeline
« Reply #3 on: January 18, 2012, 04:52:21 pm »
Mine: :P

April 2011-August 2011: screwed around with TI-BASIC
September 2011: Started Axe
December 2011: Released my first Axe game, Swords :D


It's pretty short. :P
« Last Edit: January 18, 2012, 04:56:36 pm by parser padwan »

Offline annoyingcalc

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Re: Your calc programming history timeline
« Reply #4 on: January 18, 2012, 04:54:20 pm »
Mine: :P

April 2010-August 2010: screwed around with TI-BASIC
September 2010: Started Axe
December 2010: Released my first Axe game, Swords :D


It's pretty short. :P
2010?
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Offline parserp

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Re: Your calc programming history timeline
« Reply #5 on: January 18, 2012, 04:56:19 pm »
oh woops. 2011. :P

Offline LincolnB

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Re: Your calc programming history timeline
« Reply #6 on: January 18, 2012, 04:57:31 pm »
2011: Spacky Emprise (first real game)
2011: Spacky 2
2011: PaintPad (Unreleased)
2011: Base 671 (Unreleased)
2011: Fantastic Sam
2012: Futility (Finished, but Unreleased)
2012: YAZP (Unreleased)
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline lkj

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Re: Your calc programming history timeline
« Reply #7 on: January 18, 2012, 05:02:22 pm »
Yellow: TI-Nspire

2009: Hangman
2010: Hangman
2010: (some canceled nspire game)
2011: timer
2011/12: texteditor (not yet finished)

Very short and not much released  :'(

Edit: argh, why are all colours so hard to see...
« Last Edit: January 18, 2012, 05:03:36 pm by lkj »

Offline DJ Omnimaga

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Re: Your calc programming history timeline
« Reply #8 on: January 22, 2012, 04:03:23 am »
2011: Spacky Emprise (first real game)
2011: Spacky 2
2011: PaintPad (Unreleased)
2011: Base 671 (Unreleased)
2011: Fantastic Sam
2012: Futility (Finished, but Unreleased)
2012: YAZP (Unreleased)
Was Futility just deleted or something?
Yellow: TI-Nspire

2009: Hangman
2010: Hangman
2010: (some canceled nspire game)
2011: timer
2011/12: texteditor (not yet finished)

Very short and not much released  :'(

Edit: argh, why are all colours so hard to see...
Actually green, blue and red aren't that hard to see. Else you can simply use hex values like #666666

Offline Yeong

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Re: Your calc programming history timeline
« Reply #9 on: January 22, 2012, 01:44:40 pm »
Omg it goes way back XD

2007 December: learned TI-BASIC Yayz
2008: School escape(text based :P)
2009: Stik RPG, the first RPG game that I made with xlib. I went as far as chapter 4 out of 7, but I gave up :P
2010: Start of Yeong RPG. (It started out as ascii graphics XD)
2011: progress on it, Silence, failed attmept of "The Chosen", Universal base converter. Also, MuseInc XD Also, a lot of Grammer programs.
2012: Currently porting ROL3, helping Metal Slug spriting
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Offline LincolnB

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Re: Your calc programming history timeline
« Reply #10 on: January 25, 2012, 05:07:42 pm »
Was Futility just deleted or something?

No, I just submitted it to Cemetech contest 8 and amn't allowed to released it yet. :)
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline DJ Omnimaga

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Re: Your calc programming history timeline
« Reply #11 on: January 27, 2012, 09:02:02 pm »
Oh ok phew. Don't forget to release it once the contest judge results are posted, though. :D (here, ticalc.org archives, Cemetech, and PM Critor to get it added to TI-Planet if you can't read French)

Offline Deep Toaster

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Re: Your calc programming history timeline
« Reply #12 on: January 29, 2012, 07:52:58 pm »
DJ_O, thank you for starting this topic. I found so many old projects I'd completely forgotten about...

Bold: project released
Italics: project lost
Strikethrough: project dropped
Spoiler For 2007:
2007

January–March
  • Got a calculator, learned TI-BASIC
April–June
  • World War III (20-KB menu-based RPG, four versions)
  • Prez (20-KB menu-based RPG, two versions)
  • World War IV (20-KB menu-based RPG, three versions)
  • Nuke (20-KB menu-based RPG)
September–December
  • ? (first platformer)
  • Drunken Snake
  • Leopardy (Jeopardy-style game, my first with graphscreen graphics, three versions)
  • Mafia Brothers
Spoiler For 2008:
2008

January–March
  • Calcman
  • Checkers
  • Maze ("corridor"-style puzzle)
  • Escape (input-based text RPG)
  • Unnamed RPG
April–June
  • Unnamed RPG
September–December
  • Who Wants to Be a Millionaire (got graphics and everything, then gave up)
  • Cheater v1.0
Spoiler For 2009:
2009

January–March
  • Probability Simulation BASIC
  • Cheater v2.0
April–June
  • How to Program TI-BASIC (on-calculator tutorial)
  • Stupid
September–December
  • Absolute Insanity
  • AnyForm
  • Learned Z80 assembly
Spoiler For 2010:
2010

January–March
  • Learned Nspire BASIC
  • Nspire checkers
  • Nspire AnyForm
  • All About Calculus
  • Cheater v3.0
  • All About Quadratics
  • Calcalca
April–June
  • Learned Axe
  • Simul
September–December
  • Bounce Falldown
  • PapiJump
  • Towers of H'annoy
Spoiler For 2011:
2011

January–MarchApril–June
  • Fancy Pants
  • Learned Lua
  • Reversi
September–December
  • Absolute Madness
  • Simul 2
  • Minesweeper
« Last Edit: July 10, 2012, 03:39:08 pm by Deep Thought »




Offline DJ Omnimaga

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Re: Your calc programming history timeline
« Reply #13 on: January 30, 2012, 05:52:22 pm »
You got plenty of releases so far it seems lol. Also I liked a bunch of them :D