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zcontest basic judges headquarter
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Topic: zcontest basic judges headquarter (Read 39501 times)
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DJ Omnimaga
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Re: zcontest basic judges headquarter
«
Reply #15 on:
December 03, 2011, 02:22:45 pm »
Yeah I agree that BASIC games shouldn't be judged entirely for their speed. IMHO 2 frames per second minimum is ok for a simple 83+ game and 2 on a 15 MHz calc for a complex game. Below that it can be a problem, though, especially in platform games, because of key detection lag making it harder to control your character.
Btw are games with no readme disqualified? Although this might be a rash decision to do so if someone spent lots of effort on an entry, I think this would teach people a lesson to force them to include a readme in their future games. When I download something on ticalc.org and TI-Planet I like to be able to know how to use it, which is impossible if no instructions are included, and most file archives on the web requires people to include a txt readme with their file.
«
Last Edit: December 03, 2011, 02:25:06 pm by DJ_O
»
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contra-sh
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Re: zcontest basic judges headquarter
«
Reply #16 on:
December 03, 2011, 02:57:34 pm »
I think judges should not take care in their grades if there's a readme or not. Because it's a problem due to the contest rules (even if this is written in the rules). This is not a part of the project qualities...
However, I know that it's quite annoying when there's not readme, that's true.
DJ_O: I hope there's no problem, I choose your forum for the basic asm judge headquarter without asking you...
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Re: zcontest basic judges headquarter
«
Reply #17 on:
December 03, 2011, 03:11:00 pm »
That's not just a <b>little</b> problem, there is a game which I couldn't play because I didn't know commands ; I had to find commands and goals by myself, and procure a bad image of the program (it's TiTron)
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Stefan Bauwens
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Re: zcontest basic judges headquarter
«
Reply #18 on:
December 03, 2011, 03:43:48 pm »
Maybe they forgot to add a readme?
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Re: zcontest basic judges headquarter
«
Reply #19 on:
December 03, 2011, 03:56:43 pm »
Probably, but forgot or not forgot, if they don't include a readme the result is tge same
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All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
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[Ndless3.1] nKaruga
,
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,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
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Re: zcontest basic judges headquarter
«
Reply #20 on:
December 03, 2011, 03:58:10 pm »
I think it would be fair if you asked those authors to write up a README, and then deduct a small amount of points for not having it. That way, their hard work doesn't go to waste, and that the rules (with the consequences) of having a README are honored.
«
Last Edit: December 03, 2011, 03:58:56 pm by alberthrocks
»
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Re: zcontest basic judges headquarter
«
Reply #21 on:
December 03, 2011, 04:02:03 pm »
Yay ! I wrote a readme in two languages
But (for the others) what if they included a "how to play" section in their entries ?
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Re: zcontest basic judges headquarter
«
Reply #22 on:
December 03, 2011, 04:21:17 pm »
The rules specified that we must include a readme in the zip file, not in the project page.
For programmers who didn't include readme, we decide with Ilylude that we deduct one point (for me it's too less) of the total score. If they include a how-to-play, it count like a readme, so there isn't any problem
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/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
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Re: zcontest basic judges headquarter
«
Reply #23 on:
December 03, 2011, 05:58:55 pm »
And since I'm the chief of the basic judgment, I declare officially that the rules were clear, and so, if there is no readme/how to play file in the folder of the game/tool, the project will get a
punishment of 1 point
. That's not much, but for us judges, it takes an incredibly extra time to judge.
I think
-1 point is fair
, next time, you guys should include a readme.
I will ask contra-sh for approval, but it should be done so.
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Re: zcontest basic judges headquarter
«
Reply #24 on:
December 03, 2011, 06:02:01 pm »
I agree, in an entire afternoon I tested 3 programs !!!
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/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
rizoom
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Re: zcontest basic judges headquarter
«
Reply #25 on:
December 03, 2011, 06:04:37 pm »
I think that the most important thing to win the contest is to find the compromise between speed and features. I think that all contestants could add more features on their project if they wanted, but it is their choice not to do that, because they think adding more features would make the game unplayable.
That's why I think it is absurd to think that the amount of features can be a justification to the slowness of the game.
Please excuse me for my poor english!
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Re: zcontest basic judges headquarter
«
Reply #26 on:
December 03, 2011, 06:14:38 pm »
Yes, the amount of features doesn't justify the slowness.
I think that if a program is slow in menus, tht's not the worst : the most important is in the game itself (unless if this is really slow like in minesweaper : every time you start a new game, a slow image shows up, what's a pity : on ti 83 calculators, it takes time...)
Ps: you, which program do you gived the best note ?
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rizoom
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Re: zcontest basic judges headquarter
«
Reply #27 on:
December 03, 2011, 06:20:47 pm »
Me?? I'm not a judge, but a simple candidate, hoping to find out what you think of my project, mario
. By the way, you have abandoned your "fun snake" project?
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Re: zcontest basic judges headquarter
«
Reply #28 on:
December 03, 2011, 06:28:34 pm »
Your "poor English" which is better than mine is excused because I'm French xD
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/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
rizoom
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Re: zcontest basic judges headquarter
«
Reply #29 on:
December 03, 2011, 06:30:28 pm »
Me too! I mean poor English because I think I used like four times " I think" and " features" in one post.
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