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Quote from: DJ Omnimaga on March 24, 2014, 12:44:42 amWow that looks fast! Also since that calc is 58 MHz or so, this gives you much more freedom when this will be optimized, so you could experiment with small pre-rendered sprite scaling such as trees or pipes like in Mario Kart. No, it's 22 MHz, we can get to "~55" only by overclocking! :p, but yeah, I'll test adding sprites to see if that doesn't slow down the game.
Wow that looks fast! Also since that calc is 58 MHz or so, this gives you much more freedom when this will be optimized, so you could experiment with small pre-rendered sprite scaling such as trees or pipes like in Mario Kart.
Nice I understand you halved the resolution, right ? (you use 2*2 pixels)