Looks nice. Is the speed in the screen shot accurate? If so, it looks quite smooth. ^^
I don't really know, I have two problems with the SFDK :
- it doesn't emulate accurately the screen. On my G35+USB it looks a bit choppier but I don't know if it is because of the screen strange remanency (natural display i don't know what which has a way reduced latency almost unabling grayscale). But it's still quite playble and sweet to look at.
- I have some RTC problems (the moment the camera angle/time jumps are actually timing bugs on wine).
Addendum : The latency problem raises the hypothetical emulator problem : each Graph has a different screen and thus different latency and grayscale timers. ><"
EDIT :
EDIT 2 : Patterns are functionnal. I just need to populate the game with levels and/or implement a pattern file loading for custom levels. So now the game is actually playble.
EDIT 3 : Now the color are reversed after 60 seconds.
EDIT 4 : First oncalc footage:
EDIT5 : Surprise! PReview release! Lots of features are missing but well, this is playble now. Give it a try!