0 Members and 2 Guests are viewing this topic.
I've been working on making a program to demonstrate the abilities of graphs and how they can be used used in programs, but I still can't get the syntax right for changing the color of graphs. Otherwise I have every other function that I wanted to demonstrate in place. One way to draw graphs smoothly in a game is to use the command SimulOn which causes every graph to be drawn at the same time instead of separately.
Yeah I remember that. Anyway one idea I had for example would be if the Prizm supports X=, we could use 4 lines to form dungeon walls or something, although in some cases it might not be super practical, plus it would be slow.
Quote from: DJ_O on May 25, 2011, 03:13:00 pmYeah I remember that. Anyway one idea I had for example would be if the Prizm supports X=, we could use 4 lines to form dungeon walls or something, although in some cases it might not be super practical, plus it would be slow.There is x= but I need to check if you can draw y= and x= at the same time.
If Getkey=28 And PxlTest(64-B+1)=0(the 64 is because I use PlotOn to place the pixel, making the Y-coordinate (the B variable in this case) inverted. Because the graph screen is 64 high this makes sure the coordinates are correct)Then A->D:B->E:B+1->B(D and E just remove the old dot image when it has moved)IfEnd
"welcome to the world of computers, where everything seems to be based on random number generators"