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"welcome to the world of computers, where everything seems to be based on random number generators"
So in other words, wait until someone gets openGL on a calc. cuz i'm not going to do something that complicated. I think i'll do 2d games instead. could someone help me with the concept of side-scrollers? (LuaFX again)
The math is the same regardless of language and if you know casio basic moderately well then it will be easy to port that example to lua. One thing you will have to add though is be able to convert plot points into screen coordinates but if needed I can help you with that part
I know this particular thread is for Casio 3D, but does anyone have a good resource for 3D rendering on the computer, preferably in C#? My main problems with understanding 3D are how its data is stored (something like a really huge matrix seems impractical to me, unless only portions are accessed at any given time) and the rendering itself.If I should start a separate topic, I'm sorry for interrupting this one. Just let me know and I will.