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Is the on-calc language available (I believe it's SysRPL, right?) viable for simple games or is it as slow as 68K BASIC?
The 4-bit I mentioned evaluates to 2^4=16 shades, black and white included. Most 50Gs have a pretty clear display, so the quality is rather good. Unfortunately there are not many programs / games using this quality, even 2-bit (i.e. 4 shades) is not as common as I'd like. The only 4-bit grayscale programs installed on my 50G are OpenFire's image viewer and my 3D renderer test.I have a quaternion-based 3D wireframe renderer lying around, and as an HPGCC3 program it was easy to allow the full 4-bit grayscale. But I like to develop on the go, which means cross-compiling on a PC (like with HPGCC3) is not an option. Another obstacle was the lack of grayscale-capable debugging environments till today (now x49gp can do that, it wasn't as hard to implement as I feared). That's why it's only doing my simple test case, a spinning cube. With a polygon-filling routine and some information about the game (because I only know it as "a simplistic 3D game"), Wolfenstein 3D or something similar is definitely possible.