Author Topic: [PP] Progress '10  (Read 124524 times)

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Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #165 on: March 13, 2010, 07:22:49 pm »
And to think that I didn't see any point to those features when I was going through the Celtic readme the other day...
well, just to tell you how useful they would be, you would be able to do RPG Maker for the 83+ with this. The user would enter maps and setup some basic events, and the RPG Maker would create the entire code for you.
* DJ Omnimaga wonders if tifreak8x will ever do a RPG Starter kit 3 with this...

Offline tifreak

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Re: [PP] Progress '10
« Reply #166 on: March 14, 2010, 08:22:19 am »
I highly doubt I will. XD

However, I do plan on updating the RPGSK2 with a lot of the new things I have done for pokemon, just pokemon is a higher priority right now.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #167 on: March 14, 2010, 06:43:05 pm »
aw D:

Offline tifreak

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Re: [PP] Progress '10
« Reply #168 on: March 23, 2010, 10:04:36 am »
This hasn't died, even if it has been a week since I have done anything with it. I have been slowly working on the code for the game to know what to do with pokemon, until this morning when I realized that I have a problem on my hands.

Since I am using 6 appvar programs to store the pokemon into when they are in the 'PC', and 6 lists to keep track of which pokemon is in which slot, I have realized that if one were to start a new game, those pokemon would still be in there 'PC' and could be gotten after.

To fix this problem, I have decided that once a person starts a new game, it will ask to see if the user REALLY wants to do that, because it will delete all the data within those programs and lists and such. This is the only sure way I have to be able to not have this problem.

So yeah, thar we go. XD

Also, have been distracted by SoulSilver version. <<
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: [PP] Progress '10
« Reply #169 on: March 23, 2010, 11:04:32 am »
Also, have been distracted by SoulSilver version. <<

And how is SoulSilver?  Are we planning a calculator version?  ;)

Offline tifreak

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Re: [PP] Progress '10
« Reply #170 on: March 23, 2010, 11:35:24 am »
Also, have been distracted by SoulSilver version. <<

And how is SoulSilver?  Are we planning a calculator version?  ;)

lol, nope. screw that. Once Purple is done, I am going to focus on other projects and such, if I even want to program on calcs at all anymore. We shall just have to see.

And silver is kinda awesome thus far, but I haven't been playing too seriously as of now, got other things I am dealing with too, so yeah.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #171 on: March 23, 2010, 01:27:44 pm »
Aw, I wanted tifreak to do a GBA emu for 84+ too D:

jk glad to see this is still alive. I noticed you seemed more busy lately. Glad you're still around :)

I think you should do the warning thing when starting a new game, if you want the save files to be updated as you progress in the game (which saves a lot of space, since you don't have both an entire save file plus an entire set of temporary variables, altough you must be careful to not run into issues like messed up game x.x)

Offline tifreak

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Re: [PP] Progress '10
« Reply #172 on: March 23, 2010, 02:34:50 pm »
Well, it would warn before starting a new game, like 'Warning, starting a new game will cause all previous game data to be deleted. Continue Y/N'

And I would have to add that into the new game program, have it go through and replace each ZBX# program, 6 of them so far, because each box would hold 25 pokemon. That would allow 150 pokemon to be stored. I guess I could go with 8 of them, but right now I don't even know what kind of space that will use up.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #173 on: March 23, 2010, 02:42:57 pm »
Yeah I know. I think it's better to warn anyway than do like what the first versions of Illusiat 1 through 4 and Illusiat 2002 did, then people complaining about lost save data cuz they accidentally hit New Game XD

Offline tifreak

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Re: [PP] Progress '10
« Reply #174 on: April 06, 2010, 10:00:35 pm »
So I have replanned some of what I was working on with the list sorter routines. I realized I had forgotten the texts and such for whether the pokemon goes to the party or to the PC. Then I further realized.. I need to finish the pokedex so I can have that info screen so from there I have that to show up when you get a new pokemon.

So now I am designing the pokedex info screen.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline meishe91

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Re: [PP] Progress '10
« Reply #175 on: April 06, 2010, 10:14:15 pm »
Thanks for the update. How are things coming along?
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Offline tifreak

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Re: [PP] Progress '10
« Reply #176 on: April 06, 2010, 10:30:52 pm »
very slowly, got so many things to do, plotting and planning my garden and getting it ready, work related stuff, etc.

But it is going. ^^;
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline meishe91

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Re: [PP] Progress '10
« Reply #177 on: April 06, 2010, 10:32:04 pm »
Well at least you're still able to work on it :) Good luck with all that other stuff too :)
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Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #178 on: April 06, 2010, 11:45:52 pm »
Glad this is still alive. I hope you don't give up on it :) (altough I can understand lot of work hours can be hectic sometimes. Didn't you work like 70 hours a week last year?)

Offline tifreak

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Re: [PP] Progress '10
« Reply #179 on: April 07, 2010, 09:40:40 pm »
at the moment, I work from 6am til 5pm monday through friday as my normal hours, the wrecker service is 24 hours a day, so never know when I get called in to work that.

working on revamping some of the code for the pokedex, trying to make it a little more friendly to changes and such that are needed. Got to keep it as dynamic as possible. I was giving some consideration to making the pokedex menu itself dynamic, by doing like the original did and only making the list longer as you found pokemon higher up in the numbers. Might make it a little more interesting, anyways.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%