Author Topic: [PP] Progress '10  (Read 124374 times)

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Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #285 on: June 20, 2010, 11:46:48 am »
By nullifying errors you mean the random stuff to the rigth, right? /me wonders what the P:IS:FN stands for :P

Otherwise nice job and I hope you don't get too much crashes :D

Offline tifreak

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Re: [PP] Progress '10
« Reply #286 on: June 20, 2010, 11:51:05 am »
lol, I know what the crash was, I should have RAM cleared the calc before going and programming.

And yes, I was referring to the garbage on the right side of the screen. I have it no longer trying to post data if the value of the pokemon level isn't greater than 0. I have moved a few things slightly, to get better adjustments and a better fit for the text. And right now working on making the hp bars work correctly without requiring yet -another- loop.

Edit:



Proof to show that it now only shows occupied lists for pokemon, and the hp bar is calculated within the data display loop.
« Last Edit: June 20, 2010, 12:41:48 pm by tifreak »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #287 on: June 20, 2010, 12:45:54 pm »
Nice to see it fixed ^^

Offline Builderboy

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Re: [PP] Progress '10
« Reply #288 on: June 20, 2010, 02:01:35 pm »
I notice that some of the text is coming outside of the boxes.  Is this made to happen?  Or should you think about increasing the size of the boxes?

Offline tifreak

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Re: [PP] Progress '10
« Reply #289 on: June 20, 2010, 04:55:06 pm »
I notice that some of the text is coming outside of the boxes.  Is this made to happen?  Or should you think about increasing the size of the boxes?

The status messages? Yeah, it wasn't at first, but at the time, everyone agreed it was kind of cool, so we left it. =]

I am hoping people will continue to agree it looks nice.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline ztrumpet

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Re: [PP] Progress '10
« Reply #290 on: June 21, 2010, 02:54:53 pm »
Honestly I don't like the text outside of the boxes.  I think it would look better if it were all in.  Everything else looks awesome though. ;D

Offline Builderboy

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Re: [PP] Progress '10
« Reply #291 on: June 21, 2010, 04:21:10 pm »
I have to say im with Ztrumpet, but do what you want, its your program :)

Offline tifreak

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Re: [PP] Progress '10
« Reply #292 on: June 21, 2010, 04:33:19 pm »
Well, I can easily get rid of the !, as they don't really serve a purpose. But the status messages have no choice but to be where they are, I have no room for them otherwise =/
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline ztrumpet

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Re: [PP] Progress '10
« Reply #293 on: June 21, 2010, 07:14:28 pm »
Could you extend the boxes?  Or is there still no room? =/

Offline tifreak

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Re: [PP] Progress '10
« Reply #294 on: June 21, 2010, 10:59:40 pm »
There isn't enough room to do that and contain all the text. =/ And if I do that, then things just look bad.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #295 on: June 22, 2010, 12:30:51 am »

Offline tifreak

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Re: [PP] Progress '10
« Reply #296 on: June 22, 2010, 10:22:17 am »
Yeah. Wow, Mystic Quest, talk about a game I haven't messed with in a looooong time.

Anyways, it isn't like it is permanent. You see it has a status problem, you heal it, text is gone. :p
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline calc84maniac

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Re: [PP] Progress '10
« Reply #297 on: June 22, 2010, 11:42:22 am »
Yeah. Wow, Mystic Quest, talk about a game I haven't messed with in a looooong time.

Anyways, it isn't like it is permanent. You see it has a status problem, you heal it, text is gone. :p
"I don't heal Pokemon because I care about them! I'm just want the text boxes to be symmetrical!"

lol :P
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #298 on: June 22, 2010, 11:46:23 am »
lol Calc84maniac

And yeah tifreak I played it a year or two ago but mostly to discover that easter egg when pressing START+SELECT (doesn't work on emulators) and an attempt at doing a low level run, which failed.

Offline tifreak

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Re: [PP] Progress '10
« Reply #299 on: July 09, 2010, 07:13:39 pm »
Nope, not dead, still very much alive. :p

The heat and work has been killer on me though. Just feeling all bleh and such all the time.

I have managed to get the party screen and party menu to pop up. I need to work out a way to condense the large list of Ifs into something smaller and far more memory friendly for speed. But at least it does work.

Right now I am working on the pokemon stats screen. The original is here: http://media.photobucket.com/image/pokemon%20red%20stats%20screen/Ekkel/PokemonRedUES_02.png

That is actually page 1 of 2. The border box in the lower left irks me. So what I am going to do is use the separator lines on the right in place of the left. I also plan on sort of making that a border. It is hard to explain that plan, so I hope to have something to show of it soon.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%