Author Topic: [PP] Progress '10  (Read 124352 times)

0 Members and 1 Guest are viewing this topic.

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #345 on: July 26, 2010, 11:05:10 pm »
Thanks guys!

Weregoose dropped me some code to try out to see if I can't get moving of pokemons between slots working, so that's next!
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [PP] Progress '10
« Reply #346 on: July 29, 2010, 02:49:30 am »
Wow nice, glad to see this part finished :)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #347 on: July 30, 2010, 11:33:29 am »


Yeah, not much that has went on, I managed to get the menu to see 'move' as an option, it clears the little box and restores the party screen via a pic variable.

Next up is making it so that it actually moves the pokemon around. Weregoose has already given code for this (which is safely written down in my notebook) So I will try to get this working later today or tomorrow.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: [PP] Progress '10
« Reply #348 on: July 30, 2010, 12:07:29 pm »
Keep up the good work!  By the way, are those excliamation points next to the menus supposed to be there?

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #349 on: July 30, 2010, 12:19:03 pm »
Yes, it's just another way for the game to call attention to pokemon that have a status problem.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [PP] Progress '10
« Reply #350 on: July 30, 2010, 03:41:41 pm »
Yeah I like the ! mark. I think it's a good idea to warn the player

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #351 on: August 01, 2010, 12:24:16 am »
Slight update.

Managed to get the code Weregoose gave me to make the boxes clear out work, after realizing I was breaking my own code by overwriting an important variable. It has been replaced with a temp var and it clears out the boxes.

Next up is repopulating and redrawing the boxes correctly. This should be relatively easy, and I should be able to have that all done within one for( loop.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: [PP] Progress '10
« Reply #352 on: August 01, 2010, 12:28:49 am »
Awesome, congrats on getting the code to work :) Good luck with the box redrawing.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #353 on: August 01, 2010, 12:32:41 am »
Thanks. It shouldn't be overly hard to get it to work. Or at least I hope it won't be. XD Just too tired now to really try to make it work. Hopefully it will function and be screenshot ready in the morning sometime.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: [PP] Progress '10
« Reply #354 on: August 01, 2010, 01:07:04 am »
Well that's good it shouldn't be to hard :)
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #355 on: August 01, 2010, 12:37:38 pm »


Some progress with the moving of pokemon in slots. The pauses were so I could easily jump to that point using ON, I just haven't gotten around to taking the first one out yet. I still need to get it to repopulate the boxes and then go back to the main aspect of the menu program. I also got to make sure that the other side of the menu works. But reposting the data to the boxes is a higher priority at this point. Thought I would share.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [PP] Progress '10
« Reply #356 on: August 01, 2010, 12:46:17 pm »
Nice, it brought be back old memories from when I coded ROL2 actually :P (the only other RPG allowing you to switch party members around or outside the party for calcs). I also like the small menu at the bottom-right

I hope you finish the game soon. :P *runs*

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #357 on: August 06, 2010, 12:59:24 pm »
So, here it is, the mostly working pokemon party screen. Currently the only features it lacks is backing up out of that little submenu and the HMs and other moves that show up on here.



Thoughts?

Edit: found after watching the screenshot closely that the status problems show up in the wrong spot, 2 columns to the left too far. This has been fixed, just don't feel like rescreenshotting this.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: [PP] Progress '10
« Reply #358 on: August 06, 2010, 01:46:45 pm »
Looking very cool tifreak! What do you mean though about the status problems?
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #359 on: August 06, 2010, 01:58:33 pm »
Watch the screenshot. I go through status on the first one, Kingler. Then I move him to Ditto's position. After it clears and redraws those boxes, look at the PSN and SLP in the boxes compared to the one on the bottom. They don't line up.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%